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Ultimate Super Auto Pets Tier List – All Tier 2 Pets

Ultimate Super Auto Pets Tier List – All Tier 2 Pets

Fred
Fred · · 6 min read

Super Auto Pets Tier 2 Pets, Fully Updated

Super Auto Pets is my current obsession, and last time I covered the tier 1 pets. Here’s how the tier 2 pool stacks up.

Even though you can technically attain a tier 2 pet in the second round by leveling up a tier 1 pet, this usually leaves you with four or fewer animals in your squad. More realistically, you’ll gain access to tier 2 animals at level 3 and beyond.

Like the tier 1 list, this one originally only covered the starter pack back in January 2022. The tier 2 pool has grown a lot since, with real standouts now coming out of Star Pack, Golden Pack, Puppy Pack, Unicorn Pack, and Danger Pack alongside the original animals. I’ve rebuilt this one from scratch too, part of a full series covering tier 3, tier 4, tier 5, and tier 6.

S-Tier Pets

  • Spider: One of the best pets in the game relative to its tier. It’s tempo, it’s a path to a free level 2 tier 3 pet if you pill it at the right moment, and it slots into summon lines just as well as it works alone. If you see a Spider and you don’t have a strong plan already, take it.
  • Guinea Pig: A regular pet needs six copies to hit level 3. The Guinea Pig only needs three. That alone makes it one of the strongest scaling engines available this early, and if you find one in your opening shop, you basically have to take it.
  • Wyvern: Every level-up hands you a reward, and the sheer randomness of what you get is exactly why it’s so strong in arena. It’s a little slower in structured 1v1 play, but for the vast majority of players grinding arena runs, a Wyvern makes your whole run feel like a high roll.
  • Anteater: Instant tempo the moment you buy it, and if you pill it and sell the buffed-up Ant it hands out, it turns into a genuine pivot piece you can carry deep into a summon-focused build. A real jack-of-all-trades pick.

A-Tier Pets

  • Swan: Extra gold every turn is one of the best resources in the game, and the Swan is still the cleanest way to get it at tier 2. You might lose a turn or two getting it rolling, but it pays that back many times over.
  • Snail: Genuinely one of the few tier 2 pets that warps how the whole match is played, especially in Turtle Pack. A Turtle Pack player who loses turn 1 will often intentionally throw turn 2 just to guarantee a Snail payout on turn 3, and good opponents know to play around that.
  • Kangaroo: Put a tanky friend in front of it and the Kangaroo turns into one of the strongest pets in the tier. The catch is you need that tanky friend, so it’s a little more inconsistent than the other picks up here, but when it works it really works.
  • Flamingo: Strong on its own, and if you can land a Sleeping Pill on it, you’re looking at a permanent buff engine that keeps paying off long after most tier 2 pets have stopped mattering.
  • Crab: A genuine early powerhouse now that its ability got reworked to let you buff its own health directly, instead of needing another big pet on your team first.
  • Wombat: Took a hard nerf a while back that a lot of players still haven’t forgiven, but the reworked version is legitimately strong on its own merits now. Worth reconsidering if you wrote it off before.
  • Dromedary: A better pet than its odd little design suggests. The stat swap is small on paper, but you can hold a pet frozen in the shop across multiple rounds to get a targeted, repeatable buff out of it.
  • Bass: Borders on S-tier honestly. Great stats, a strong ability, and one of the safest “just take it” picks in the whole tier.
  • Fruitfly: Easy to underestimate. A 1/1 that gives a Blueberry to the opposing side and chips in a little damage doesn’t sound like much, but it’s one of those pets that quietly wins you games nobody else noticed you were winning.
  • Saker Falcon: A Danger Pack pet that’s become one of the most fun in the whole game to actually play. If you haven’t tried it, it’s worth seeking out in a weekly or custom pack.
  • Ogopogo: Took a nerf a while back and is still one of the strongest picks in the tier regardless. That tells you how strong it was before.

Everything Else in the Tier 2 Pool

Pet Tier Quick take
African Penguin B A 1/3 that gives out three stats on buy. One of the stronger everyday tier 2 picks.
Bat B Recently reworked to give weakness after attack. Still solid.
Bigfoot B An easy take when your pack doesn’t have a clear direction yet.
Door Head Ant B Right on the edge of A-tier. One of the stronger scalers in the tier.
Dung Beetle C Can do real damage, still not a top pick.
Frost Wolf C Was S-tier before a well-deserved nerf. Still fine.
Gargoyle B Gives out a surprising amount of stats with the right teammates.
Ghost Kitten B Can win you late-game battles on its own.
Hedgehog B The classic kamikaze build pet. Requires careful positioning, but strong when it lands.
Iguana B High variance. Can be your best pet one match and dead weight the next.
Jellyfish C Nerfed a while back to friend-only level-ups. Still respectable.
Koala B Underrated. Pair it with any early buff target and watch the difference.
Lemur B Cheap and reliable. Low investment, real impact.
Lizard B Close to A-tier for some players. A solid everyday pick either way.
Peacock B Nerfed recently, still a Turtle Pack staple.
Sea Turtle B Strong if you’ve already got other summon pets on the board.
Sea Urchin B Just a good, dependable unit.
Sphinx B Low investment for a 2/5 stat line plus two useful toys.
Squid B Had a real moment in the meta and is still solid, if less common now.
Stork B Was one of the best pets in the game before two rounds of nerfs. Still B-tier at worst.
Takhi C Disruptive, but there are better summon pets available at this tier now.
Thunderbird B The extra mana wins early matches on its own.
Vervet B Free tempo that’s better than most players give it credit for.
Atlantic Puffin C A personal favorite of a lot of players, but not that strong outside its own pack.
Desert Rain Frog C Has real pop-off potential, but usually just okay.
Drop Bear C Fine, not spectacular.
Dumbo C A genuinely good stat line for the tier carries this one to a respectable spot.
Frigatebird C Not a bad unit to have on a team leaning into status ailments.
Hercules Beetle C A mini pivot piece. Better than it looks.
Meerkat C A genuinely polarizing pet. Reasonable middle-ground rating either way.
Shrimp D Nerfed to a trigger limit a while back. Not great, but does give permanent health.
Nightcrawler C Gives real tempo in summon lines.
Panda C Slow setup, but the payoff can be big when it lands.
Salamander C An odd stat line and ability, but a real payoff if you’ve already got other cell pets on board.
Seahorse C A largely forgotten pet these days, but it still messes with your opponent’s order effectively.
Tabby Cat C Works well alongside Hummingbird and Pheasant outside its own pack.
Taita Shrew C Turns into a Weasel. Solidly playable.
White-Bellied Heron C A 4/2 that gives a Meat Bone to the friend ahead. Solid value.
Yak C Removed from Star Pack, now customs only. Pairs well with Frog, but the health it hands out depreciates over time.
Albino Squirrel D A niche cell pet. Rarely the pick that carries a run.
Araripe Manakin D Can get comically large amounts of health, but not one to carry into the late game.
Chupacabra D Used to be a powerhouse, thoroughly nerfed since.
Darwin’s Fox D Fun, not reliably good.
Dove D Can be instant tempo with a Hummingbird in your pack, weak without one.
European Mink D A weird, pack-dependent pick.
Honduran White Bat D Cheap early trumpets, but you won’t want to hold onto it long.
Jackalope D Can get scary early if you’re already leaning into jump synergies.
Mandrill D Really good in the right pack on the right line, mediocre otherwise.
Mink D Fun, but you don’t want to see it in every random pack.
Mothman D Can get absurdly statted in a weekly or custom pack, but generally not worth targeting.
Pink Robin D One of the most creative pet designs in the game. Not one of the strongest.
Pygmy Hog D Regresses on transform once it’s above roughly 15 total stats, which limits how far you can take it.
Rock and Robin D Forces you into running a full four-pet squad to work, which is a real cost.
Warf D Can be okay if you build your whole pack around it. Otherwise skip.
Worm D Works in food-focused lines, otherwise pretty forgettable.
Farmer Chicken D Weak even if you’re fully committed to a Corn Cob build.
Aardvark D Occasionally good in a specific weekly pack, almost never worth running otherwise.
Gold Fish E A pivot enabler that costs you lives to use. Better pivot options exist elsewhere.
Golden Beetle E Not one of the options you want to be taking.
Super auto pets swan victory

What do you think of this tier list? Would you move any pets around? Join the conversation in the comments section!

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FAQ

Can you get Tier 2 pets in round 2 of Super Auto Pets?
Technically yes, but it's not practical. You'd need to level up a Tier 1 pet to Tier 2, which leaves you with only four or fewer animals in your squad. You'll realistically have access to Tier 2 pets starting at level 3 and beyond.
Why didn't you put any pets in S-tier for Tier 2?
Honestly, none of the Tier 2 pets blew me away enough to deserve S-tier ranking. I know it's controversial, but that's how I see them stacking up based on my experience with the game in early January 2022.
What makes the Swan such a strong pick in A-tier?
The Swan gives you extra gold by letting you roll an additional time in the shop at level 1. At level 2, you can purchase four pets and/or items per turn, which massively strengthens your squad. It also has decent starting stats for immediate value.
Is the Peacock worth investing resources into?
Not really. Despite its high starting health, you need to dump a lot of gold into equipment like Garlic Armor and food just to get decent damage output, usually around 4 total damage before it faints. A Spider that requires no investment is a better use of your resources.
What's the 'kamikaze build' mentioned with the Hedgehog?
It's a strategy where you intentionally damage your own squad to deal subsequent damage to enemies. It requires careful planning and positioning, but when executed properly in the mid-game, it can be absolutely devastating. There are examples on YouTube showing just how powerful this build can get.

Written by

Fred
Fred LEVEL 1

Fred has been gaming since his dad brought home a recycled PC from work and installed Hugo's House of Horrors as a toddler. He continues to play games almost daily across PC, console and mobile and may have a slightly addictive personality.

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