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expedition 33 best weapons

Best Expedition 33 Weapons for Each Character (2026)

Fred
Fred · · 12 min read

There are over 100 weapons in Clair Obscur: Expedition 33. Most of them aren’t worth your time. Here’s the short list.

I spent way too many hours testing weapons I eventually dropped, so this guide skips all of that and goes straight to the ones that actually make a difference for each character. Whether you want raw damage, better Stain management, easier stance access, or extended Twilight windows, there’s a clear best-in-slot for every playstyle. Let’s get into it.


A Few Things to Know First

Before the character-by-character breakdown, two mechanics worth understanding quickly.

Weapon scaling uses grades from D to S. Each weapon’s attack power scales with two stats, and each gets a letter grade. S is the best. Don’t stress too much about the grades when you first pick up a weapon, though, because they improve as you upgrade it. A weapon with C-grade scaling at Level 1 might hit A or S by the time you’ve put some Chroma Catalysts into it.

The max upgrade level is 33. Every weapon has three passive perks that unlock at Levels 4, 10, and 20. The Level 4 perk is active from the moment you pick it up. Levels 10 and 20 require upgrades. Going from Level 32 to 33 nearly doubles a weapon’s base power, so once you find the weapon you want to use long-term, it’s worth pushing all the way.

Agility is the most universally valuable stat. Most of the best weapons in this game scale with Agility. That’s not a coincidence. Agility determines turn order, and with enough of it your characters can sometimes act twice before enemies get a chance to move. Dump points into Agility for every character and you’ll notice the difference fast.


Lune’s Best Weapons

Colim (Best Overall)

Colim is my favorite weapon for Lune and it’s not particularly close. It’s a Light-element weapon that scales with Agility and Vitality, and its entire perk set is built around Light Stains.

Light Stains are wild cards that can substitute for any other Stain type when Lune’s skills consume them. That flexibility is the reason Colim is so good. Its Level 4 perk gives a 50% chance to generate a Light Stain whenever any Stain gets consumed. Its Level 10 perk gives you an AP back each time you use a Light Stain. And its Level 20 perk adds 20% damage for every active Light Stain.

The result is a weapon that feeds itself: consume a Stain, potentially generate a Light Stain, use that Light Stain for damage and more AP, repeat. Once it’s fully upgraded, Lune feels nearly limitless.

You can get Colim by defeating a group of enemies in the fabric bridge room in Seren, or from an enemy group on the shoreline west of the Visages island. Both locations give you a copy, which stacks for free upgrade progress.

Betelim (Best Early-to-Mid Game)

Betelim is the second-best weapon for Lune and you can grab it surprisingly early if you know where to look.

Its Level 10 perk generates two free random Stains at the start of Lune’s turn if she has none. That means every single battle begins with two Stains already banked, which makes building toward Elemental Genesis and other Stain-consuming skills much faster. The Level 20 perk gives back an AP whenever Lune consumes a Stain. And the Level 4 perk adds 20% damage to any skill that consumes Stains, with the bonus stacking up to 100% if you consume Stains multiple turns in a row.

Betelim is in Gestral Village, behind a Paint Spike tucked beside the burning hut. You need the Paint Break ability to get it, which means first finding four Lost Gestrals and returning them to Sastro at camp. It’s worth the detour.

Trebuchim (Early Game Staple)

Before you have Betelim, Trebuchim is a great early weapon. Free Aim shots generate a random Stain, base attacks generate two Stains, and you get an AP back when consuming Stains. It teaches you Lune’s Stain system naturally while keeping combat efficient.

You pick it up from Sakapatate enemies during the main story in the Ancient Sanctuary, so you can’t really miss it.

Scaverim and Lithelim (Advanced / Late Game)

These two are for players who want to build around Dark Stains for absurd burst damage windows.

Scaverim generates Dark Stains and its Level 20 perk lets you consume four of them on any skill for a 300% damage bonus. That’s four times the normal damage on a single hit. You get Scaverim by clearing the boss in the Falling Leaves region.

Lithelim is similar but more flexible, generating both Light and Dark Stains, giving AP back on Light Stain consumption, and dealing Void damage. Void is particularly useful against a handful of late-game enemies that resist basically everything else. You find it on a table during the main story in The Monolith.

Healer Build Picks

If you’re running Lune primarily as a medic, the three weapons worth knowing are Potierim, Redalim, and Benisim.

Potierim generates extra Light Stains on healing skills and applies Slow to enemies when you consume a Light Stain. Redalim gives a free Ice Stain each turn and lets you take a free extra turn when using a healing skill that consumes Stains. Benisim lowers the AP cost of all healing skills, generates a free Earth Stain each turn, and also grants a free replay when healing with Stain consumption.

Benisim is sold by merchant Kasumi in the Forgotten Battlefield. Head to the Ancient Bridge flag and look for him upstairs in the stone building nearby.


Maelle’s Best Weapons

Medalum (Best in Game)

The Medalum starts Maelle in Virtuose Stance at the beginning of every battle. That’s it. That’s the whole pitch.

Virtuose Stance boosts her damage by 200%. Triple damage, from the first hit of every fight. It completely removes the setup phase her kit normally requires and just lets her go straight to the big numbers.

To get it you need to defeat the champion at the Gestral Village arena as Maelle during the main story. If you miss that fight, or used a different character, you can still get it by defeating Golgra at Gestral Village as Maelle, but that fight is genuinely brutal until the late game. If you’re anywhere near the Gestral Village portion of the story right now, make sure Maelle is your pick for that tournament fight.

Sekarum (If You Missed Medalum)

Sekarum doesn’t hand Maelle Virtuose Stance for free, but it gets her there pretty easily. Destroy an enemy shield and she enters Virtuose Stance. Free Aim shots destroy two shields instead of one. And while she’s in Virtuose Stance, her attacks pierce through shields entirely.

You buy it from merchant Eesda in a back alley of the Gestral Village market. He ambushes you when you approach, so defeat him and then buy from him afterward.

Brulerum (Burn Setup)

Brulerum is a solid pick if your Lune isn’t always keeping enemies burning and you need Maelle to apply Burn herself for Swift Stride access. Base attacks and critical hits apply Burn. The Level 20 perk guarantees a critical hit whenever Maelle is stanceless, which means her very first base attack every battle reliably applies Burn. Then Swift Stride into Virtuose Stance on the next turn.

Find it by defeating Bruler enemies near the giant anchor in Flying Waters.

Chantenum (Maximum Burn Output)

If you want to go all-in on Burn application with Maelle, Chantenum is the weapon. Its Level 4 perk automatically puts her in Offensive Stance when she’s stanceless. Its Level 10 perk lowers the AP cost of all fire skills and makes Spark apply five Burn stacks when used from Offensive Stance. Level 20 gives her a free shield every time she switches into Offensive Stance, which that Level 4 perk triggers constantly.

It’s sold by merchant Klaudiso in Siren. From the Crumbling Path flag, climb across the handholds and take the light rope down to find him.

Barrier Breaker (Unmissable, Genuinely Strong)

You get this one from the story and you can’t miss it. It steals enemy shields and applies them to Maelle. She also enters Virtuose Stance whenever she destroys a shield. It deals Void damage, making it a useful fallback against enemies that resist everything else. Worth upgrading even if it’s not your main weapon.

Yeverum (Late Game Shield Build)

Yeverum is a late-game weapon that turns Maelle into a damage sponge who’s hard to kill. She gains a Shield whenever the Shell status is applied to her, plus an AP every time she gains a Shield. And when she enters Virtuose Stance, it doubles every Shield on all allies.

To actually get value from it, pair it with a handful of Luminas: Protecting Shots, Protecting Attacks, SOS Shell, and Auto Shell. Together those apply Shell constantly, which chains into free Shields, which chains into free AP, which chains into more attacks.

Sold by merchant Grour in Renoir’s Drafts. Late game only.


Verso’s Best Weapons

Chevalam (Best for High-Skill Players)

Chevalam starts Verso at Perfection Rank S immediately. No ramp-up. Triple damage from turn one. Every turn he avoids taking damage stacks another 20% on top of that, up to a bonus 100%.

The trade-off: Verso cannot be healed or gain Shields while using Chevalam. It’s high risk, high reward. If you’re confident in your parry and dodge game, it’s the best weapon he has. If you’re still getting hit often, it’ll punish you.

The weapon also enables the “machine gun” build. Start Verso’s turn with a string of Free Aim shots, then unleash Follow-Up for a hit that scales with every Free Aim shot you landed that turn. At Rank S, Follow-Up costs just 2 AP. Pair it with Luminas that give AP back on Free Aim shots (Energising Shots is the key one), and you can chain a huge number of shots before the finisher.

You get Chevalam by defeating the Chromatic boss in the Crimson Forest region.

Gaulteram (Best for Defensive Players)

Gaulteram is the forgiving version of Verso’s weapon kit. Instead of losing an entire Perfection rank when you take damage, you only lose Perfection points. You also gain two free Perfection points at the start of every one of Verso’s turns. And reaching Rank S applies Rush.

The result is a Verso who’s much harder to knock down the Perfection ladder, which means his damage stays higher through a longer fight even if you’re eating some hits.

Find it by defeating the Bourgeon at the Stone Wave Cliffs south entrance on the overworld map. It’s also sold in Lumiere later on.

Dualiso (Story Weapon, Very Solid)

Dualiso is unmissable, dropping from a boss in the Forgotten Battlefield during the main story. After a base attack, Verso gets to act again for free. Base attacks also give four Perfection. And base attack damage goes up 50%.

It’s effectively a “start every turn with a free base attack and Perfection boost” weapon, which lets Verso rank up much faster and keeps his damage high without needing to avoid all damage like Chevalam demands.

Burn Build: Corpeso and Confuso

If you want to build Verso around stacking Burn damage rather than Perfection rank, these two weapons are the options.

Corpeso scales Burn damage with Perfection rank, applies Burn with base attacks based on current rank, and gives an AP back whenever Verso ranks up. From the first enemy group in Dark Shores.

Confuso is my preference for this build. It applies Burn on critical hits, replaces Mark application with Burn instead, and at Level 20 boosts Burn damage by 50% per Perfection rank (up to 300% at Rank S). Pair it with enough Luck investment and some Pictos that push your critical rate near 100%, and almost every hit becomes a Burn applicator.

Find Confuso in the Visages region, down a corridor on the left before the Joy mask, guarded by a Contorsionniste.


Sciel’s Best Weapons

Tisseron (Best Overall)

Tisseron is built entirely around extending and amplifying Sciel’s Twilight state. Its base perk boosts Sun skill damage. Level 10 extends Twilight by one turn when you use a Moon skill, and Level 4 can extend it even further if you strategically use Moon charges while inside Twilight. Level 20 lets her play again immediately when she enters Twilight.

Put it together and you get longer Twilight windows, a free bonus turn at the start of each Twilight, and boosted damage on the Sun skills you’re already using to build charges before Twilight triggers.

It’s a guaranteed main story drop in the Siren region. You’ll get it naturally.

Martenon (Maximum Twilight Burst)

Martenon takes a different approach: instead of extending Twilight, it makes the moment you enter Twilight hit as hard as possible. When Sciel enters Twilight, it deals damage to all enemies based on the Sun and Moon charges you built up, and applies two Foretell per charge. Level 20 doubles Sun and Moon charge generation, so you’re building more charges before the trigger and getting a bigger payoff when Twilight pops.

Bought from merchant Fusoka in the Flying Manor for around 98,000 Chroma. Late game only.

Gobluson (Early Twilight Option)

If you want a Twilight-focused weapon before you can reach Martenon, Gobluson works well. During Twilight, applying Foretell to one enemy automatically chains to another random enemy. Level 10 applies a free Burn for every three Foretell stacks. Level 20 adds 20% fire skill damage.

Defeat the Chromatic Goblu to get it, or buy it from the Bruler blacksmith in the Coastal Cave.

Lusteson (Early Game)

Lusteson is a good early weapon because it addresses one of the most frustrating things about Sciel: Foretell stacks going to waste when you kill an enemy before consuming them. Its Level 4 perk automatically transfers any leftover Foretell to a new enemy when the current target dies. Level 10 applies Mark whenever you consume Foretell, and Level 20 gives a 20% Dark damage boost.

Drops from the Chromatic Luster in the Forgotten Battlefield.

Simplified Playstyle: Minason

If Sciel’s Sun/Moon charge rotation feels too complicated and you’d rather skip Twilight entirely, Minason removes Moon charge generation completely. You just focus on stacking Foretell and Sun charges. The Level 4 perk adds 10% damage per Foretell on the enemy, topping out at 100% bonus with 10 stacks. Level 10 gives AP back per Foretell consumed as long as you have a Sun charge active. Level 20 lets a base attack apply five Foretell for the cost of one Sun charge.

It’s a much simpler loop: stack Foretell, consume for damage and AP, repeat. Drops from the Chromatic Chapelier in the Crows region.

Healer Build: Rangeson and Ramasson

Rangeson lowers healing skill AP costs, heals Sciel when applying Foretell, and scales healing effectiveness with Moon charges. Sold by merchant Jerijeri in Stone Wave Cliffs near the Old Farm flag.

Ramasson generates Moon charges with base attacks, lets you consume Moon charges to heal allies, and boosts Moon charge buildup rate. Drops from a small enemy group at the Forgotten Battlefield south entrance.


Monoco’s Best Weapons

Fragaro (Best Overall)

Fragaro does something no other weapon does for Monoco: it lets you control the Bestial Wheel freely. Every Free Aim shot spins the wheel to a random position. If you don’t like where it lands, take another shot. With enough Free Aim shots per turn, you can practically guarantee landing on whichever mask color you need.

Free Aim shots also deal double damage while using Fragaro. And the Level 20 perk gives Monoco a 100% critical hit chance whenever the Almighty mask is active, which you can land on whenever you want using the shots.

Bought from merchant Mistra inside the Monolith for around 35,000 Chroma.

Sidaro (Doubles Monoco’s Damage)

Sidaro’s Level 4 perk is one of the strongest single-perk effects for Monoco in the game: it doubles his damage output. Every time you use an Upgraded skill (a skill matching the current mask color), that doubling stays active. Use a non-Upgraded skill and it resets.

Level 10 lets base attacks spin the Bestial Wheel randomly, giving you a free repositioning option without spending AP. Level 20 gives all allies an AP when Monoco uses an Upgraded skill.

Drops from Golgra at Gestral Village when fought as Monoco.

Joyaro (Almighty Mask from the Start)

Joyaro puts Monoco in Almighty Mask at the start of every battle, which means his first turn always has access to a boosted version of any skill. Level 20 doubles Break damage while in Almighty Mask.

Drops from the Ultimate Sakapatate boss in the Endless Night Sanctuary.

Nusaro (Early Game)

Nusaro is the early Monoco weapon to grab. Head to Old Lumiere after the cutscene with Monoco, go down from the Right Street flag, find the broken doorway on the right side, and the weapon is on the ground just past it.

Its Level 10 perk adds 30% damage when using an Upgraded skill, and the Level 20 perk gives an AP every time the Bestial Wheel changes masks, which happens basically every turn. Not flashy, but solid early on.


Quick Reference

Character Best Overall Best Early Avoid Grinding For
Lune Colim Trebuchim Kralim (replaced fast)
Maelle Medalum Brulerum Sekarum if you have Medalum
Verso Chevalam (skilled) / Gaulteram (forgiving) Dualiso Neither; Dualiso is free
Sciel Tisseron Lusteson Rangeson unless healing build
Monoco Fragaro Nusaro Joyaro until mid-game

Find It, Upgrade It, Don’t Look Back

Finding the right weapon is step one. Upgrading it is step two. A Level 1 Medalum is good. A Level 33 Medalum is stupid. The jump in base power from 32 to 33 nearly doubles the number, so the last push is worth it if you can farm the catalysts.

If you need farming locations for Chroma Catalysts, the Pictos/Luminas content is worth reading alongside this. Weapons are the platform, but Pictos and Luminas are what push a build from good to genuinely broken.


Which weapon surprised you the most? Drop it in the comments. Some of these are genuinely obscure and it’s always interesting to see what people stumble into.

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Fred
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Fred has been gaming since his dad brought home a recycled PC from work and installed Hugo's House of Horrors as a toddler. He continues to play games almost daily across PC, console and mobile and may have a slightly addictive personality.

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