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Xbox Cutting Game Pass and Pulling Call of Duty Is Finally Honest

Xbox Cutting Game Pass and Pulling Call of Duty Is Finally Honest

Fred
Fred · · 7 min read

Phil Spencer spent ten years selling Game Pass as the future of gaming. His successor just spent a single afternoon admitting the math never worked.

On April 21, Xbox dropped Game Pass Ultimate from $29.99 to $22.99 a month. Same announcement, same blog post: future Call of Duty games will skip day-one Game Pass and show up about a year after launch instead. New CEO Asha Sharma called the old price “too expensive for too many players” in a leaked internal memo a week earlier. She wasn’t wrong. That’s the part that’s honest.

If you’ve been around long enough to remember when Halo 3 was the system seller, this whole thing probably feels like the moment a buddy finally admits the relationship isn’t working. Not bitter. Not dramatic. Just real. After three years of Xbox spin, “real” is genuinely new.

What actually changed on April 21

The price math first. Ultimate dropped $7. PC Game Pass dropped $2.50, from $16.49 to $13.99. Premium and Essential stayed put. New subscribers get the cut today. Existing Ultimate subs see it on their next renewal.

Don’t celebrate too hard, though. Six months ago Ultimate cost $19.99. Microsoft hiked it 50% to $29.99 in October 2025, said the new price reflected day-one Call of Duty and a stack of other “value adds,” and walked it halfway back in April with the marquee value-add yanked out. So the price is still 15% above where it was a year ago. The day-one Call of Duty you were paying extra for? Gone for the next entry.

Existing CoD games stay on the service. Black Ops 6 and Black Ops 7 don’t disappear from your library. The next CoD, rumored to be Modern Warfare 4, launches in late 2026 and shows up on Game Pass around holiday 2027. Microsoft’s also adding a stack of older Call of Duty titles to the catalog as a kind of consolation back-fill.

That’s the deal. Cheaper sub, slower CoD pipeline, no day-one Call of Duty anymore.

Why this is the most honest thing Xbox has said in years

Cast your mind back to January 2022. Microsoft had just announced the $68.7 billion Activision deal. The pitch to regulators, to the public, to gamers was simple: more games on Game Pass, Call of Duty day-one, lower cost of access for everyone. Phil Spencer’s blog post that February said straight up that Call of Duty, Diablo, and Overwatch would be on Game Pass.

The deal cleared. Black Ops 6 launched on Game Pass day-one in October 2024. And then the math showed up.

Per Bloomberg, Call of Duty lost roughly $300 million in retail sales in 2024 versus 2023. Mat Piscatella at Circana noted PlayStation owners bought 82% of the dollar volume of Black Ops 6 in October 2024. Xbox hardware barely moved on launch. Black Ops 7 launched in November 2025 and posted the franchise’s lowest year-end ranking since 2008. Steam concurrents were a third of Black Ops 6‘s peak. Activision quietly stopped publishing player count brags on social.

In other words: putting your biggest premium franchise on a $30 sub didn’t grow Xbox. It cannibalized one of the most reliable revenue streams in the industry. Microsoft’s own leaked CMA documents from 2023 already showed they’d modeled this. Internal docs admitted Game Pass causes “cannibalization” of digital sales twelve months after a game gets added.

They knew. They did it anyway. And now they’re undoing it.

A week after the announcement, the analyst consensus has fully calcified around this read. Mat Piscatella at Circana told GamesIndustry.biz the change was “not surprising at all. A little overdue, perhaps. But not surprising.” Piers Harding-Rolls at Ampere agreed: “the commercial reasoning for pursuing a subscription-first strategy for new releases the size of CoD has not been realised.” Translation from analyst-speak: everyone watching the numbers knew this experiment was failing in real time. The only people pretending otherwise were the executives selling it.

That’s what makes the April 21 announcement different. Sharma isn’t framing the price drop as a generous gift. She’s saying the old number was wrong. She’s saying the Call of Duty model didn’t work. The blog post is two paragraphs of “we listened” with zero spin about Game Pass being a singular vision for the future of gaming. After a decade of “this is sustainable, trust us,” that’s a tonal earthquake.

The receipts that didn’t age well

Pull up the highlight reel of Xbox messaging from the last three years and the contrast is brutal.

Sarah Bond, May 2024, on stage at Bloomberg Tech Summit. Pressed directly about Call of Duty and Activision’s slate on Game Pass, she said you’d see “really amazing things” across the whole slate and called it central to Xbox. Eleven months later, she left Microsoft.

Spencer, February 2024, telling Stephen Totilo at Game File the full ZeniMax, Activision, and Xbox Game Studios catalog would land on Game Pass day-one. That promise just expired for the franchise that mattered most.

Spencer, November 2021, telling Axios that anyone calling Game Pass a burn-cash-now, raise-prices-later play was wrong. Three price hikes later, a 50% jump that lasted six months, and a partial walk-back. Read that one out loud and try not to laugh.

Aaron Greenberg, exactly three years before the April 21 announcement, calling Hi-Fi Rush a “break out hit” that hit every measurement Xbox cared about. Microsoft closed Tango Gameworks, the studio that made it, twelve months after that tweet. Krafton bought the corpse and revived the team a few months later.

Phil Spencer, July 2025, in the layoff memo for the round that took out The Initiative and the Perfect Dark reboot: said Xbox had never looked stronger. Eight months after that, he retired and his successor said the price had become unaffordable.

That’s not one bad quote aging poorly. That’s a sustained pattern of corporate confidence about a strategy that wasn’t working, told to gamers by people who later got laid off, replaced, or both.

What this means if you actually have a job

Here’s the part that matters for anyone reading this who has, you know, real adult life going on.

Game Pass at $22.99 is a real value again, with a footnote. If you bought Ultimate mostly to play Call of Duty day-one for $25 a month for two months out of the year, your math just got worse. You’re either paying $70 for the new CoD or waiting twelve months. Most TAG-aged gamers I know weren’t doing the CoD-tourist sub anyway. We’re playing Balatro, Slay the Spire 2, Hades II, Forza Horizon, the new Halo whenever it actually arrives. For that audience, $22.99 with a deeper indie catalog is genuinely better than $29.99 with a single tentpole shooter on top.

The slippery slope is real, though, and worth being clear-eyed about. If Call of Duty didn’t justify day-one Game Pass economics, what does? Halo? Forza? The next Bethesda RPG? Christopher Dring at The Game Business pegged Xbox first-party titles at losing roughly 80% of expected premium sales when they hit Game Pass day-one. Hellblade II, Indiana Jones and the Great Circle, Avowed, The Outer Worlds 2, all charted way below where studios had hoped. Outer Worlds 3 just got shelved. Piers Harding-Rolls at Ampere flagged the obvious follow-up question: are other day-one games next?

Probably some are. Sharma told Stephen Totilo she wants to make the right call on exclusivity, not the fast call. Read that the way she means it. Day-one Game Pass is no longer a religion at Xbox. It’s a tool, and they’re going to use it where the math works.

For adult gamers, I’d argue this is fine. Better than fine. The old model collapsed studios who made the games we actually liked. Hi-Fi Rush came out, won a BAFTA, made fans, and the team got laid off anyway since Game Pass doesn’t reward retail success. Tango is alive again at Krafton. Larian publicly refused Game Pass entirely. Squanch publicly said PlayStation is now their lead platform after launching High On Life 2 on Game Pass. Pete Hines, the former Bethesda boss, called subscription services a four-letter word.

Devs noticed years ago that the Game Pass economics didn’t reward their work. Microsoft just caught up.

So is Xbox dying or what

Short version: no, Xbox isn’t dying. It’s growing up.

The hardware business is genuinely cooked. Series X|S sold maybe two million units in 2025, down 45% year over year. November 2025 was the worst month for US gaming hardware unit sales since 1995, and Xbox led the collapse. The next-gen “Project Helix” hybrid is targeted for holiday 2027, plays Steam games, and basically merges Xbox with Windows. The console wars are over, and Xbox lost. That’s been clear for a year.

The publisher business is fine. Six of the top ten best-selling PS5 games in Q2 2025 were Microsoft titles. Forza Horizon 5 on PS5 reportedly cleared $300 million. Indiana Jones debuted at #1 on PS5. Halo: Campaign Evolved is going day-and-date on PS5 in 2026. Microsoft is becoming what Sega became after Dreamcast: a multi-platform publisher with valuable IP. That’s a smaller, less mythic version of Xbox than the one Spencer pitched. It’s also a more honest one.

Game Pass at $22.99 with no day-one Call of Duty is the same story scaled down. It’s not the everything-everywhere subscription that was supposed to redefine the industry. It’s a deeper, cheaper, slightly slower indie and back-catalog service that keeps the lights on. That’s the actual product. After three years of pretending it was something else, somebody finally said so.

The first honest thing in years. We’ll see how long that lasts.


What’s your read on the Game Pass cut? Are you keeping Ultimate, downgrading, or jumping ship for a year now that day-one CoD is gone? Come argue about it with us in the TAG Discord.

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Written by

Fred
Fred LEVEL 1

Fred has been gaming since his dad brought home a recycled PC from work and installed Hugo's House of Horrors as a toddler. He continues to play games almost daily across PC, console and mobile and may have a slightly addictive personality.

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