You want to know if a $70 game is worth buying. So you search for reviews. You find a 1,200-word article. You start reading.
By word 600, youβre still in the βWhat is this game?β section. By word 800, the reviewer is talking about their gaming history. By word 1,000, youβve learned almost nothing about whether you should buy it. By word 1,200, thereβs a paragraph about where to buy it (with an affiliate link).
Youβve spent 8 minutes reading a review to answer a yes/no question that could have been answered in 30 seconds.
Thatβs the fluff tax. Itβs the time adults waste reading padded reviews, watching 20-minute YouTube videos, and scrolling through Reddit threads just to figure out if a game is worth $70.
And itβs stealing your gaming time.
Why Reviews Are So Padded
Itβs Not An Accident. Itβs SEO.
Game reviewers donβt write long articles because theyβre thorough. They write long articles because Google rewards word count.
The algorithm punishes short-form content. A 300-word review wonβt rank. A 1,200-word review might. So reviewers pad. They add backstory. They ramble about their gaming preferences. They include screenshots and embedded videos (more on-page engagement). They write βhelpfulβ intro paragraphs that donβt help anything.
All of this is to game the Google algorithm, not to help you decide if you should buy a game.
Then there are affiliate links. Every major gaming site uses them. They get a cut of every sale through their link. So theyβre incentivized to make the buying process as much friction as possible, because friction keeps you on their page longer, more likely to click their link.
Itβs not conspiracy. Itβs just economics. Reviewers need traffic. Traffic comes from SEO. SEO rewards length and engagement. So everything gets padded.
Youβre the one paying the price: your time.
The Format Prison
Long-Form Is The Default, Even When It Doesnβt Fit
A 1,200-word review format has become industry standard. Every review hits that number. Even reviews of 6-hour games. Even reviews of indie puzzle games where the entire game takes less time to play than the review takes to read.
This is absurd.
A good review of a 6-hour game should be 200-300 words maximum. You need: What is it? Does it work? Is it fun? Who should play it? Thatβs it. Done.
Instead you get 1,200 words. Because thatβs what the algorithm rewards.
This creates a perverse incentive: the harder a game is to recommend or dismiss, the longer the review needs to be (to justify the word count). Games that are obvious βbuyβ or obvious βskipβ still get padded to 1,200 words anyway.
The Video Problem: Even Worse Than Text
20 Minutes To Answer A 30-Second Question
YouTube reviewers do the same thing, but worse. A game review video is 20-40 minutes. For a game you could decide about in under a minute.
The format requires padding. You need:
- Intro (30 seconds of branding)
- Story summary (3 minutes)
- Gameplay breakdown (5 minutes)
- Graphics/performance (2 minutes)
- Audio (1 minute)
- Story analysis (5 minutes)
- Verdict (2 minutes)
- Outro (1 minute)
Thatβs 20 minutes minimum. For a game you could judge in 60 seconds if someone just said βItβs a turn-based strategy game. Itβs good. Youβll probably like it if you like X.β
But YouTubeβs algorithm rewards watch time. So reviews are stretched to fill time slots. Mid-roll ads are inserted. Retention graphs are obsessed over.
Youβre watching ads and padding just to figure out if you should spend $70.
The Reddit Tax: Sorting Signal From Noise
One Genuine Opinion Buried Under 500 Comments
You go to Reddit to get real opinions. Thatβs smart. Redditors arenβt incentivized by affiliate links. Theyβre just talking.
But there are 500 comments. You scroll through jokes, arguments about tangential topics, people talking about a different game, memes, spoilers hidden in unmarked text.
To find 3 genuine opinions, you waste 20 minutes sorting through noise.
Then someone says βjust watch a reviewβ and youβre back to square one.
The fluff tax on Reddit is pure signal-to-noise ratio. The genuine information exists. Itβs just buried under everything else.
What You Really Need To Know (And How Long It Actually Takes)
The 60-Second Review
Hereβs what an adult gamer actually needs to know:
βWhat is it?β , One sentence. βItβs a turn-based tactical RPG about defending a city.β
βDoes it work?β , One sentence. βYes, runs great, no major bugs.β
βWill I like it?β , One sentence. βIf you like XCOM, yes. If you donβt, no.β
βIs it worth $70?β , One sentence. βProbably. 40 hours of solid gameplay for $70 is good value.β
Thatβs it. 60 seconds. You have your answer.
Instead, you get:
- 300 words about why the reviewer loves strategy games
- 200 words about the story that doesnβt matter to your purchase decision
- 400 words about graphics settings and performance on different rigs (you have one PC)
- 200 words about βhereβs where to buy itβ
- 100 words wrapping up
1,200 words later, you have four sentences of actual information.
The Monetization Problem
Ads, Affiliate Links, And Sponsored Content
Game reviewers have bills to pay. YouTube needs ad revenue. Websites need affiliate commissions. Thatβs reality.
But it means every review is optimized for money, not accuracy.
A reviewer who says βdonβt buy thisβ makes no money from affiliate links. A reviewer who finds reasons to recommend it makes money. So reviews skew positive. Games that should get a 6/10 get a 7/10 because the reviewer needs that affiliate click.
This is why you canβt trust review scores anymore. Theyβre not measuring game quality. Theyβre measuring how much money the reviewer can extract from you.
The fluff isnβt just padding. Itβs persuasion. The longer youβre exposed to positive framing, the more likely you are to click the buy link.
How Adults Actually Solve This
The Real Shortcuts
Most adults donβt read full reviews. Theyβve figured out the fluff tax and theyβve learned to work around it:
Check one trusted source (20 seconds). Youβve read enough reviews to know which critic gets games you like. You skim their verdict. Thatβs it.
Watch a 5-minute gameplay video. Ignore the review video. Just watch raw gameplay for 5 minutes. Youβll know if you like it.
Read the Steam reviews (5 minutes). Sort by βmost helpfulβ and read the top 10 reviews. Real players. No affiliate links. Real opinions.
Ask in a Discord/subreddit you trust (5 minutes). βShould I get X?β You get 10 real answers in minutes.
Wait for a sale (free). You donβt need to buy day-one. Wait 3 months. Itβll be $50-60. The review will still be valid.
Watch a streamer play it (free, passive). Put on a Twitch stream of someone playing the game. Youβre not reading. Youβre watching. Youβll know in 15 minutes if itβs for you.
All of these take 5-20 minutes. None of them involve slogging through 1,200-word padded reviews.
The Real Cost
Youβre Losing Gaming Time To Review Time
Hereβs the math:
- Average game: 40 hours
- Time to research whether to buy: 30-60 minutes
- Review reading/watching costs: 8-40 minutes
- Fluff tax: 30+ minutes per purchase decision
For someone with 5 hours a week to game, thatβs almost a full gaming session spent reading reviews instead of playing games.
Over a year, if you buy 3-4 games, thatβs 2-3 hours of your gaming time wasted just trying to figure out if you should buy them.
Thatβs 2-3 games worth of lost playtime.
How To Resist The Fluff Tax
Be Ruthless About Your Time
Donβt read 1,200-word reviews. If a review is over 400 words, skim it. If youβre not getting value by word 200, close it.
Donβt watch 20-minute review videos. If the verdict isnβt clear by minute 5, skip ahead to the conclusion.
Donβt follow affiliate links. If a review is spending a lot of real estate telling you βwhere to buy,β that review is optimized for money, not accuracy.
Trust your pattern recognition. After 5 games, you know what you like. You know what studios make games for you. You donβt need to research everything.
Use your backlog as research. You donβt need reviews to decide. You need to play games. You have 50 games waiting. Play one. Figure it out.
Set a research time budget. You get 15 minutes to decide. If youβre still unsure after 15 minutes, you probably donβt want it badly enough.
The Better Review Format
What Reviews Should Actually Look Like
Hereβs what a responsible review looks like:
TL;DR (first line). βGood indie puzzle game, 8 hours, $25, similar to Portal.β
What is it? (2 sentences). Description and genre.
Should you play it? (2 sentences). Who itβs for and who itβs not for.
Why? (3 paragraphs). Actual game design analysis.
Verdict (1 sentence). Buy it / Skip it / Wait for sale.
Where to buy (1 line). Link. No affiliate pitch.
Thatβs a review. 300 words max. Respects your time. Answers the question.
But it wonβt rank on Google. So nobody writes reviews like this anymore.
The System Is Broken
But You Donβt Have To Participate
The game review ecosystem is optimized for publishers, reviewers, and platforms. Not for you.
Publishers want reviews that drive sales (positive). Reviewers want traffic and affiliate clicks (long form). Platforms want watch time and engagement (padding).
Nobody in that chain is optimizing for βaccurately helping adults make informed purchasing decisions in minimal time.β
So stop expecting the system to help you. Build your own process:
- Trust your gut
- Watch 5 minutes of gameplay
- Ask people you know
- Read 1-2 trusted criticsβ conclusions only
- Wait for sales if unsure
Thatβs it. Youβve solved the fluff tax.
How the fluff taxd affects adults
The fluff tax is real. Adults waste 30-60 minutes per game purchase reading padded reviews, watching stretched videos, and sorting through Reddit noise, just to answer a question that could be solved in 60 seconds.
The gaming review industry optimizes for money, not accuracy. Long-form content ranks. Affiliate links pay. Engagement metrics matter. Your time doesnβt.
Stop reading 1,200-word reviews. Stop watching 20-minute verdict videos. Start trusting your pattern recognition. Your backlog is full of games. You donβt need permission to play them.
The fluff tax is optional. Stop paying it.
Got a game review that wasted your time? A reviewer you actually trust? Thoughts on how reviews should work? Come talk about it on Discord. This is a system worth fixing.
For more on game reviews, decision-making, and how to actually evaluate games, check out our pieces on the backlog tax, adult-mode play, and why you canβt trust review scores anymore.
π Save The Fluff Tax: Why Game Reviews Cost Adults More Time Than The Game Itself to your backlog
Track every game you play, rate what's worth finishing, skip the overhyped ones.