Track your games like you track movies. Try SavePoint free → ×
Track your games like you track movies. Try SavePoint free → ×
Skip to content
the fluff tax

The Fluff Tax: Why Game Reviews Cost Adults More Time Than The Game Itself

Fred
Fred · · 8 min read

You want to know if a $70 game is worth buying. So you search for reviews. You find a 1,200-word article. You start reading.

By word 600, you’re still in the β€œWhat is this game?” section. By word 800, the reviewer is talking about their gaming history. By word 1,000, you’ve learned almost nothing about whether you should buy it. By word 1,200, there’s a paragraph about where to buy it (with an affiliate link).

You’ve spent 8 minutes reading a review to answer a yes/no question that could have been answered in 30 seconds.

That’s the fluff tax. It’s the time adults waste reading padded reviews, watching 20-minute YouTube videos, and scrolling through Reddit threads just to figure out if a game is worth $70.

And it’s stealing your gaming time.

Why Reviews Are So Padded

It’s Not An Accident. It’s SEO.

Game reviewers don’t write long articles because they’re thorough. They write long articles because Google rewards word count.

The algorithm punishes short-form content. A 300-word review won’t rank. A 1,200-word review might. So reviewers pad. They add backstory. They ramble about their gaming preferences. They include screenshots and embedded videos (more on-page engagement). They write β€œhelpful” intro paragraphs that don’t help anything.

All of this is to game the Google algorithm, not to help you decide if you should buy a game.

Then there are affiliate links. Every major gaming site uses them. They get a cut of every sale through their link. So they’re incentivized to make the buying process as much friction as possible, because friction keeps you on their page longer, more likely to click their link.

It’s not conspiracy. It’s just economics. Reviewers need traffic. Traffic comes from SEO. SEO rewards length and engagement. So everything gets padded.

You’re the one paying the price: your time.

The Format Prison

Long-Form Is The Default, Even When It Doesn’t Fit

A 1,200-word review format has become industry standard. Every review hits that number. Even reviews of 6-hour games. Even reviews of indie puzzle games where the entire game takes less time to play than the review takes to read.

This is absurd.

A good review of a 6-hour game should be 200-300 words maximum. You need: What is it? Does it work? Is it fun? Who should play it? That’s it. Done.

Instead you get 1,200 words. Because that’s what the algorithm rewards.

This creates a perverse incentive: the harder a game is to recommend or dismiss, the longer the review needs to be (to justify the word count). Games that are obvious β€œbuy” or obvious β€œskip” still get padded to 1,200 words anyway.

The Video Problem: Even Worse Than Text

20 Minutes To Answer A 30-Second Question

YouTube reviewers do the same thing, but worse. A game review video is 20-40 minutes. For a game you could decide about in under a minute.

The format requires padding. You need:

  • Intro (30 seconds of branding)
  • Story summary (3 minutes)
  • Gameplay breakdown (5 minutes)
  • Graphics/performance (2 minutes)
  • Audio (1 minute)
  • Story analysis (5 minutes)
  • Verdict (2 minutes)
  • Outro (1 minute)

That’s 20 minutes minimum. For a game you could judge in 60 seconds if someone just said β€œIt’s a turn-based strategy game. It’s good. You’ll probably like it if you like X.”

But YouTube’s algorithm rewards watch time. So reviews are stretched to fill time slots. Mid-roll ads are inserted. Retention graphs are obsessed over.

You’re watching ads and padding just to figure out if you should spend $70.

The Reddit Tax: Sorting Signal From Noise

One Genuine Opinion Buried Under 500 Comments

You go to Reddit to get real opinions. That’s smart. Redditors aren’t incentivized by affiliate links. They’re just talking.

But there are 500 comments. You scroll through jokes, arguments about tangential topics, people talking about a different game, memes, spoilers hidden in unmarked text.

To find 3 genuine opinions, you waste 20 minutes sorting through noise.

Then someone says β€œjust watch a review” and you’re back to square one.

The fluff tax on Reddit is pure signal-to-noise ratio. The genuine information exists. It’s just buried under everything else.

What You Really Need To Know (And How Long It Actually Takes)

The 60-Second Review

Here’s what an adult gamer actually needs to know:

β€œWhat is it?” , One sentence. β€œIt’s a turn-based tactical RPG about defending a city.”

β€œDoes it work?” , One sentence. β€œYes, runs great, no major bugs.”

β€œWill I like it?” , One sentence. β€œIf you like XCOM, yes. If you don’t, no.”

β€œIs it worth $70?” , One sentence. β€œProbably. 40 hours of solid gameplay for $70 is good value.”

That’s it. 60 seconds. You have your answer.

Instead, you get:

  • 300 words about why the reviewer loves strategy games
  • 200 words about the story that doesn’t matter to your purchase decision
  • 400 words about graphics settings and performance on different rigs (you have one PC)
  • 200 words about β€œhere’s where to buy it”
  • 100 words wrapping up

1,200 words later, you have four sentences of actual information.

The Monetization Problem

Ads, Affiliate Links, And Sponsored Content

Game reviewers have bills to pay. YouTube needs ad revenue. Websites need affiliate commissions. That’s reality.

But it means every review is optimized for money, not accuracy.

A reviewer who says β€œdon’t buy this” makes no money from affiliate links. A reviewer who finds reasons to recommend it makes money. So reviews skew positive. Games that should get a 6/10 get a 7/10 because the reviewer needs that affiliate click.

This is why you can’t trust review scores anymore. They’re not measuring game quality. They’re measuring how much money the reviewer can extract from you.

The fluff isn’t just padding. It’s persuasion. The longer you’re exposed to positive framing, the more likely you are to click the buy link.

How Adults Actually Solve This

The Real Shortcuts

Most adults don’t read full reviews. They’ve figured out the fluff tax and they’ve learned to work around it:

Check one trusted source (20 seconds). You’ve read enough reviews to know which critic gets games you like. You skim their verdict. That’s it.

Watch a 5-minute gameplay video. Ignore the review video. Just watch raw gameplay for 5 minutes. You’ll know if you like it.

Read the Steam reviews (5 minutes). Sort by β€œmost helpful” and read the top 10 reviews. Real players. No affiliate links. Real opinions.

Ask in a Discord/subreddit you trust (5 minutes). β€œShould I get X?” You get 10 real answers in minutes.

Wait for a sale (free). You don’t need to buy day-one. Wait 3 months. It’ll be $50-60. The review will still be valid.

Watch a streamer play it (free, passive). Put on a Twitch stream of someone playing the game. You’re not reading. You’re watching. You’ll know in 15 minutes if it’s for you.

All of these take 5-20 minutes. None of them involve slogging through 1,200-word padded reviews.

The Real Cost

You’re Losing Gaming Time To Review Time

Here’s the math:

  • Average game: 40 hours
  • Time to research whether to buy: 30-60 minutes
  • Review reading/watching costs: 8-40 minutes
  • Fluff tax: 30+ minutes per purchase decision

For someone with 5 hours a week to game, that’s almost a full gaming session spent reading reviews instead of playing games.

Over a year, if you buy 3-4 games, that’s 2-3 hours of your gaming time wasted just trying to figure out if you should buy them.

That’s 2-3 games worth of lost playtime.

How To Resist The Fluff Tax

Be Ruthless About Your Time

Don’t read 1,200-word reviews. If a review is over 400 words, skim it. If you’re not getting value by word 200, close it.

Don’t watch 20-minute review videos. If the verdict isn’t clear by minute 5, skip ahead to the conclusion.

Don’t follow affiliate links. If a review is spending a lot of real estate telling you β€œwhere to buy,” that review is optimized for money, not accuracy.

Trust your pattern recognition. After 5 games, you know what you like. You know what studios make games for you. You don’t need to research everything.

Use your backlog as research. You don’t need reviews to decide. You need to play games. You have 50 games waiting. Play one. Figure it out.

Set a research time budget. You get 15 minutes to decide. If you’re still unsure after 15 minutes, you probably don’t want it badly enough.

The Better Review Format

What Reviews Should Actually Look Like

Here’s what a responsible review looks like:

TL;DR (first line). β€œGood indie puzzle game, 8 hours, $25, similar to Portal.”

What is it? (2 sentences). Description and genre.

Should you play it? (2 sentences). Who it’s for and who it’s not for.

Why? (3 paragraphs). Actual game design analysis.

Verdict (1 sentence). Buy it / Skip it / Wait for sale.

Where to buy (1 line). Link. No affiliate pitch.

That’s a review. 300 words max. Respects your time. Answers the question.

But it won’t rank on Google. So nobody writes reviews like this anymore.

The System Is Broken

But You Don’t Have To Participate

The game review ecosystem is optimized for publishers, reviewers, and platforms. Not for you.

Publishers want reviews that drive sales (positive). Reviewers want traffic and affiliate clicks (long form). Platforms want watch time and engagement (padding).

Nobody in that chain is optimizing for β€œaccurately helping adults make informed purchasing decisions in minimal time.”

So stop expecting the system to help you. Build your own process:

  • Trust your gut
  • Watch 5 minutes of gameplay
  • Ask people you know
  • Read 1-2 trusted critics’ conclusions only
  • Wait for sales if unsure

That’s it. You’ve solved the fluff tax.

How the fluff taxd affects adults

The fluff tax is real. Adults waste 30-60 minutes per game purchase reading padded reviews, watching stretched videos, and sorting through Reddit noise, just to answer a question that could be solved in 60 seconds.

The gaming review industry optimizes for money, not accuracy. Long-form content ranks. Affiliate links pay. Engagement metrics matter. Your time doesn’t.

Stop reading 1,200-word reviews. Stop watching 20-minute verdict videos. Start trusting your pattern recognition. Your backlog is full of games. You don’t need permission to play them.

The fluff tax is optional. Stop paying it.

Got a game review that wasted your time? A reviewer you actually trust? Thoughts on how reviews should work? Come talk about it on Discord. This is a system worth fixing.

For more on game reviews, decision-making, and how to actually evaluate games, check out our pieces on the backlog tax, adult-mode play, and why you can’t trust review scores anymore.

πŸ“Œ Save The Fluff Tax: Why Game Reviews Cost Adults More Time Than The Game Itself to your backlog

Track every game you play, rate what's worth finishing, skip the overhyped ones.

Try SavePoint free β†’
More in this hub
TAG Reviews

Join us as we review games, events, and other gaming-related content!

Written by

Fred
Fred LEVEL 1

Fred has been gaming since his dad brought home a recycled PC from work and installed Hugo's House of Horrors as a toddler. He continues to play games almost daily across PC, console and mobile and may have a slightly addictive personality.

🎯 Your byline could be here

TAG creators write about the games they actually play, and keep 60% of the ad revenue. No quotas, no topic assignments.

Request an invite β†’

MORE LIKE THIS