Skip to content
8 Solo Games for Adults Who Left Discord Behind

8 Solo Games for Adults Who Left Discord Behind

Two Average Gamers
Two Average Gamers · · 8 min read

You used to be the officer in your guild. The raid lead. The person who messaged Discord at 7pm every Tuesday to confirm the party. That person is gone now. Life, work, kids, or just plain burnout pulled you out of the social gaming machine, and you are not going back. What you want is a single-player experience that fills the emotional hole the guild used to fill. Not just “a game without multiplayer.” A game that scratches the exact itches guild play used to scratch.

This is the specific cohort angle of our Solo Gamer’s 2026 Playbook. Every pick on this list replaces a social gaming itch: the coordinated raid, the daily login, the gear grind, the boss prep, the progression chase. Eight games that deliver those same feelings as a complete solo experience in 2026.

The short version

  • Replaces raid nights: Elden Ring, Monster Hunter Wilds solo.
  • Replaces daily login grind (benignly): Stardew Valley, Hades II.
  • Replaces gear progression: Slay the Spire 2, Path of Exile 2 solo.
  • Replaces MMO calm: FFXIV solo path, Dave the Diver.
  • Replaces exploration-with-friends lore chatter: Outer Wilds.

Quick-pick table: the guild itch and the solo replacement

What you miss Solo replacement Why it works
Raid mechanics and boss prep Elden Ring Bosses demand pattern-learning, build optimization, retry discipline
MMO calm on a Tuesday night FFXIV main story solo Fully solo compatible, 100+ hours of deliberate pacing
Monster Hunter prep discussions Monster Hunter Wilds solo Palico replaces your friends; full campaign solo
Daily login obligation Stardew Valley Same daily rhythm, zero social pressure
Run-based group challenge Hades II Per-run structure, mastery arc, narrative reward
Gear progression chase Slay the Spire 2 Relic and deck progression without a team
Lore discussions in voice chat Outer Wilds Solo mystery-puzzle with the best lore payoff of the decade
Low-stakes “do something with friends” Dave the Diver Chill solo loop that feels like a weekly guild op

The 8 games in detail

1. Elden Ring

If what you loved about your guild was wiping on a progression boss for 8 weeks and then finally killing it together, Elden Ring delivers the same high alone. Malenia, Mohg, Radagon, the Elden Beast, each one a multi-hour prep-and-pattern exercise that ends with a real accomplishment. The Shadow of the Erdtree DLC adds another 40+ hours of that feeling.

Solo playtime: 60 to 100 hours main game, 40 to 60 more for DLC.

What it replaces: raid nights, progression boss prep, the “we finally did it” moment. You can still summon spirit ashes (AI allies) if you want company-like presence without actual players.

2. Monster Hunter Wilds (solo)

Capcom designed Wilds to be more solo-friendly than any previous Monster Hunter. Your Palico is capable enough to handle party roles, the story progression does not require multiplayer, and the hunt loop is intact alone. If the Monster Hunter itch was what Discord filled for you, Wilds fills it back.

Solo playtime: 40 to 60 hours main story, 100+ for endgame.

What it replaces: “what’s everyone grinding this weekend” chatter. The hunt cycle is the game, and the hunt cycle works alone.

3. Stardew Valley

The daily-login game that is not a live-service game. Every in-game day is a discrete choice: plant crops, pet animals, talk to villagers, go to the mines. Twenty real minutes per day. You can play every evening for a year and feel zero obligation to anyone but your farm. If your guild used to be “daily checkin,” Stardew is the benign version.

Solo playtime: infinite. Typical “main story” completion is 40 to 60 hours.

What it replaces: the daily checkin reflex. Stardew is kind about it. Nothing dies if you skip a week.

4. Hades II

Supergiant’s sequel has run-based structure (25-45 min per attempt) with meta progression between runs. If what you miss is “make 3 attempts, learn the mechanic, finally beat it” and the dopamine of mastery, Hades II is that, scaled to a single-evening window. Our short roguelikes guide covers the genre specifically.

Solo playtime: 30 to 60 hours for a narrative completion. Infinite for the dedicated.

What it replaces: that tight, per-session mastery arc that used to happen in ranked.

5. Slay the Spire 2

Pure strategic loop. Each run is a draft, a build, a climb, a boss fight. Saves after every room so you can play 10 minutes and put it down. What you loved about gear progression and build optimization is here, except your build is a deck, and you never need to wait for a tank to log in.

Solo playtime: 60+ hours for meaningful progression.

What it replaces: the “optimize my build” conversation on Discord. Every run is a fresh version of that conversation, run entirely inside your own head.

6. Final Fantasy XIV (solo path)

Square Enix famously redesigned FFXIV to be fully solo-compatible through its main story questline. A Realm Reborn through Endwalker (and now Dawntrail) can be completed entirely solo with NPC party members via the Trust system. If you specifically miss MMO vibes but want zero social obligations, FFXIV is the rare MMO that respects the solo path.

Solo playtime: 200+ hours through the current main story. That is not a typo.

What it replaces: MMO Tuesday nights, the sense of a persistent world with events, the long-form progression of a beloved character. Without actual people.

7. Outer Wilds

Mobius Digital’s time-loop mystery is unplayable with other people and that is the point. The game is about discovering lore, piecing together the story of a dead civilization, and reaching the end of a 22-minute solar system loop. What you miss about “figuring out the raid mechanics as a group” is here, scaled to one person and one galaxy.

Solo playtime: 20 to 25 hours for completion. 15 more for the Echoes of the Eye DLC.

What it replaces: that “we just figured out a thing together” moment, but inside your own brain.

8. Dave the Diver

Mintrocket’s hybrid dive-and-restaurant game is the cozy cousin to the guild op. Each dive-to-service cycle is 20 to 40 minutes of contained, low-stakes progression. You build a restaurant, collect fish, upgrade gear. It fills the “I want to log in and do a thing with structure” need without asking you to schedule anything.

Solo playtime: 30 to 40 hours.

What it replaces: the “weekly guild op” rhythm. One dive, one service, call it a night.

What we left off (and why)

World of Warcraft retail. Technically solo-playable, actually not. The content designed for solo players feels like content that was abandoned in 2015. FFXIV is the better MMO pick for solos by a wide margin.

Destiny 2. Every expansion cycle it is “more solo-friendly now!” and every expansion cycle it is still not. If you bounced off Destiny 2’s social grind, you will bounce again.

Guild Wars 2. Actually solo-viable, but the open world event design rewards crowds. You will feel like a leech if you are playing zones alone.

Helldivers 2. Theoretically solo but architecturally designed for squads. Solo Helldivers is harder and less fun. Our Helldivers 2 solo alternatives article covers the substitutions.

How to make the transition stick

Three practices that help ex-Discord gamers adjust to solo play.

Mute or leave your gaming Discord servers. The notifications and “who is on” signals keep pulling you back. Even if you do not plan to play with anyone, seeing the server lights up at 8pm creates FOMO. Leave them, or at minimum set all channels to muted.

Do not chase returning players events or reunion weekends. Your old guild will have these. They will try to get you back. If you decided solo is right for you, honor that decision. One reunion session turns into two, turns into a schedule, turns into quitting again in 3 months.

Replace social gaming with social non-gaming. The impulse to “hang out with friends over a screen” is real. Replace it with a monthly in-person dinner, a weekly phone call, a group chat that is not about games. Solo gaming works better when your social needs are met elsewhere.

The 4-week solo transition plan

Most ex-Discord gamers try one solo game, miss the social element, and bounce back. The trick is to sequence your first month deliberately.

Week 1: Pick a game that does not look like your old game. If you came from WoW, start with Stardew Valley or Hades II, not FFXIV. The contrast is the point. You are trying to break pattern, not replicate it with less company.

Week 2: Play in the old time slot anyway. Your Tuesday raid night is now your solo Stardew night, or your solo Hades II run session. Same time, same couch, different content. This is the hardest week.

Week 3: Add a second game. Now pick something genre-adjacent to what you used to play. FFXIV solo if you came from WoW. Monster Hunter Wilds solo if you used to do co-op hunts. This is where the “solo can feel as rich as group play” click happens for most people.

Week 4: Remove one more social-gaming trigger. Unsubscribe from the guild’s YouTube channel. Leave one more Discord. Delete any “daily login” apps still on your phone. By now you are genuinely playing differently.

If you make it to week 4 without caving, you have successfully transitioned. Most people do. The old guild will still be there if you ever change your mind; that is not a one-way door.

Frequently asked questions

Do I have to leave my guild permanently?

No. Plenty of adults stay in guilds as social members, showing up for casual raid nights without commitment. If your guild respects that tier of membership, keep it. If they expect full engagement and you cannot give it, stepping back fully is kinder to both sides.

What about my old character? Will I regret deleting it?

Never delete. Most MMOs (WoW, FFXIV, ESO) let characters sit forever. Your 8-year-old Paladin will still be there in 5 years if you want to visit. Delete is never the right call.

Am I going to feel lonely playing solo?

Possibly at first. The first month is the hardest because you are fighting old habits. By month 2 or 3, most adults find they are enjoying games more than they had in years. The “loneliness” was really just habit withdrawal.

Is it worth staying subscribed to my old MMO “just in case”?

No. Cancel. The sunk cost of a monthly sub is a bigger trap than the game itself. If you decide to return, resubscribing takes 30 seconds. Cancel now; you will thank yourself in 3 months.

What if my spouse or partner still plays with their friends?

Totally fine. The list works for that setup. One of you plays solo, the other plays with their group, both of you are in the living room or same house. Parallel play, not shared play.

Related reading

More in this hub
Solo Gamers

Most gaming media assumes you have a Discord, a raid group, a couch co-op partner. Plenty of us just want to play…

FAQ

Do I have to leave my guild permanently?
No. Plenty of adults stay in guilds as social members, showing up for casual raid nights without commitment. If your guild respects that tier of membership, keep it. If they expect full engagement and you cannot give it, stepping back fully is kinder to both sides.
What about my old character? Will I regret deleting it?
Never delete. Most MMOs (WoW, FFXIV, ESO) let characters sit forever. Your 8-year-old Paladin will still be there in 5 years if you want to visit.
Am I going to feel lonely playing solo?
Possibly at first. The first month is the hardest because you are fighting old habits. By month 2 or 3, most adults find they are enjoying games more than they had in years.
Is it worth staying subscribed to my old MMO just in case?
No. Cancel. The sunk cost of a monthly sub is a bigger trap than the game itself. If you decide to return, resubscribing takes 30 seconds.
What if my spouse or partner still plays with their friends?
Totally fine. The list works for that setup. One of you plays solo, the other plays with their group. Parallel play, not shared play.

Written by

Two Average Gamers

The Two Average Gamers editorial account. News, roundups, and collaborative pieces from Fred and Julian. We cover games for busy adults with limited hours, written from actual play time rather than hype cycles. Based in the US.

🎯 Your byline could be here

TAG creators write about the games they actually play, and keep 60% of the ad revenue. No editorial gatekeeping.

Apply to write →

MORE LIKE THIS