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Resident Evil Requiem has surpassed 5m copies sold in less than a week

Resident Evil Requiem has surpassed 5m copies

Fred
Fred · · 5 min read

Resident Evil Requiem Surpasses 5 Million Copies Sold in Less than a Week!

Resident Evil Requiem has surpassed 5m copies sold in less than a week

In a stunning turn of events, Resident Evil Requiem has blown past expectations, selling over 5 million copies in just under a week. Who knew we’d crave zombie horror while spring flowers are blooming? This jaw-dropping sales figure highlights the enduring passion of the Resident Evil fanbase and our eagerness to look back into that spine-chilling world. Capcom has clearly hit another home run here, proving once again they’re masters at keeping the undead entertaining.

As a long-time fan of survival horror games, I relish the late-night sessions that leave me second-guessing every creak in the house. Honestly, Resident Evil Requiem seems to hit all the right notes, enticing both seasoned players and newcomers alike. The impressive sales numbers reflect not just Capcom’s success; they underscore the universal appeal of a gripping, suspense-filled storyline. It’s a reminder that no matter how hectic life gets, we still carve out time (and cash) for a good scare. From what I’ve gathered, Requiem’s plot and atmosphere are so immersive that you might just find yourself glancing over your shoulder in real life.

Resident Evil Requiem launched on February 27, 2026, for PlayStation 5, Xbox Series X|S, Nintendo Switch 2, and PC (Steam), marking the Resident Evil series’ 30th anniversary. With a Metacritic score of 89 from 120 critic reviews and a 96% positive user rating from over 24,000 Steam reviews, it has set a record for lifetime concurrent peak on the platform, surpassing Resident Evil 6‘s launch shipments of 4.5 million units. Powered by Capcom’s RE Engine, the game returns players to the haunting streets of Raccoon City.

Full story at Eurogamer

D&D’s 2024 Ruleset Update: Hello, 5.5e!

D&D's clunkily-named 2024 ruleset, a revamp of 5e, finally throws up its hands and goes fine, we'll call it 5.5e on D&D Beyond, you win

Dungeons & Dragons has finally embraced the inevitable by officially labeling their 2024 ruleset update as “5.5e” on D&D Beyond. This revamp, which faced its fair share of clunky titles like “One D&D” or “2024 ruleset,” has settled for the simpler “5.5e.” While it may seem like a mere name change, for those of us who’ve been rolling dice since 5e launched in 2014, it’s a nod to continuity, evolution, and a sprinkle of humor from the developers.

The road to 5.5e has been a bit of a saga. We’ve witnessed many playtests and feedback sessions, proving that even the most established games must evolve. This matters because D&D isn’t just a game; it’s a community. By acknowledging the update as 5.5e, Wizards of the Coast offers a wink to long-time players while welcoming newcomers to grab their character sheets and join the adventure. It’s a reminder that even giants like D&D can admit when simplification is necessary. Even the mightiest dungeon masters need a breather sometimes.

Get the details at PC Gamer

Get Ready for Pokémon Pokopia: Your Local Timezone Matters.

Here's When You'll Be Able to Play Pokémon Pokopia in Your Timezone

Pokémon Pokopia, the latest gem in the Pokémon series, is set to hit your screens soon. Mark your calendars for March 5, 2026, when it goes live globally at midnight in your local timezone. That’s right, no more head-scratching over time conversions. Just wait for the clock to strike twelve. It’s refreshing to see a game finally cater to our local clocks. I can’t remember the last time a release didn’t leave me confused about the time difference.

Why is this big? Pokémon Pokopia is being hailed as the best Pokémon game ever, and that’s no small feat. The anticipation is palpable, offering a much-needed escape from our daily grind. Who doesn’t want to look into a world of pocket monsters after a long day of adulting? Even if you usually call it a night by 10 PM, this may be worth staying up for. And remember, no guilt in indulging in a few hours of gaming bliss. We all deserve a little fun, right? What are you most excited about in Pokopia?

The game lets players act as a Ditto to rebuild a desolate world through crafting, building, gardening, and habitat restoration. Developed by Game Freak in collaboration with Koei Tecmo, it’s available for preorder now and includes unique Pokémon pals for befriending, in-game trading shops, and delightful elements like face standees (e.g., Plusle and Minun). Early reviews are averaging 88 on OpenCritic (with 92% recommend), making it a standout contender for 2026’s highest-rated games and a must-have for Switch 2.

Full story at IGN

Capcom’s Commitment to Improvement After Monster Hunter Wilds’ PC Issues

Capcom is facing the music with Monster Hunter Wilds on PC, and it’s not the upbeat tune they had hoped for. Since the game’s release in 2025, players have fought not just fierce beasts but also frustrating performance issues. Capcom acknowledges these hiccups and has pledged to learn from this ordeal for their future games. They’re focused on Wilds, aiming to polish the experience. It’s a good sign that Capcom isn’t throwing in the towel. If they can fix this, it might just restore some faith.

Why does this matter? As gamers, we don’t have time to wrestle with technical glitches when we finally get that rare hour to play. Capcom’s response shows they’re listening, even if they’re a bit late to the party. Hopefully, their commitment leads to smoother gameplay not just for Wilds but for all their upcoming releases. It’s crucial for developers to own up to mistakes and work on them. Let’s see if Capcom can turn this around and give us a reason to spend our hard-earned cash on their future titles. Fingers crossed that Capcom’s promises aren’t just a wild goose chase.

Read more at GameSpot

Quick Hits

  • Pokémon Winds & Waves has fans doing a double-take as Pombon bears a striking resemblance to a critter from Cassette Beasts. Maybe it’s time for our monster friends to get some unique wardrobes.
  • Pokémon Champions is gearing up to bring battle sim excitement, but as always, the real mystery is why they’re not sharing any juicy details yet. Can’t blame them for keeping us on our toes.
  • Nintendo Switch Online’s latest Classics update is Mario-centric, but there’s a shocker in the mix. Let’s see what unexpected twist Mario has for us this time.
  • Sorry, Fallout fans, Iron Galaxy is not cooking up a New Vegas remaster. They’re just big fans of meetings. Guess some folks really love their Zoom calls.
  • The Logitech G325 Lightspeed headset offers decent wireless sound without emptying your wallet. Looks like a solid pick for those of us who just want good vibes without the hefty price tag.

Resident Evil Requiem is tearing up the charts with its incredible 5 million copies sold. It’s an exhilarating time to be a fan of the series. Witnessing a game take off like this is a reminder that the gaming world is thriving, even when life gets chaotic.

So, feel free to carve out some time to indulge in your favorite games. Even if that means a few late nights. We’re all in this together, finding joy where we can. Drop into our Discord and share your thoughts.

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FAQ

How many copies did Resident Evil Requiem sell and how fast?
Resident Evil Requiem surpassed 5 million copies sold in less than a week after its February 27, 2026 launch. This smashed the previous record held by Resident Evil 6's launch shipments of 4.5 million units.
What platforms is Resident Evil Requiem available on?
Resident Evil Requiem launched on PlayStation 5, Xbox Series X|S, Nintendo Switch 2, and PC (Steam). The multi-platform release helped it reach such a massive audience so quickly.
What are the critical and user scores for Resident Evil Requiem?
The game scored 89 on Metacritic from 120 critic reviews and has a 96% positive user rating from over 24,000 Steam reviews. It also set a record for lifetime concurrent peak on Steam.
Why is Resident Evil Requiem's release significant for the franchise?
Resident Evil Requiem launched on February 27, 2026, marking the Resident Evil series' 30th anniversary. The game returns players to the haunting streets of Raccoon City using Capcom's RE Engine.
What does Resident Evil Requiem's success say about the fanbase?
The impressive sales numbers highlight the enduring passion of the Resident Evil community and show that the game appeals to both seasoned players and newcomers alike. It's a reminder that survival horror remains a thriving genre.

Written by

Fred
Fred LEVEL 1

Fred has been gaming since his dad brought home a recycled PC from work and installed Hugo's House of Horrors as a toddler. He continues to play games almost daily across PC, console and mobile and may have a slightly addictive personality.

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