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Pokémon Pokopia Makes a Case for the Switch 2’s Mouse Magic

Fred
Fred · · 5 min read

You know that feeling when a game mechanic just clicks? It’s like a lightbulb moment, suddenly making sense of something you’ve been skeptical about. Well, Pokémon Pokopia has officially converted me to the Switch 2’s mouse controls.

I never thought I’d be praising a game for making me appreciate a feature I initially shrugged off, but here we are. Let’s look into today’s roundup and see what other surprises the gaming world has in store for us. From promising indie titles to industry shake-ups, there’s plenty to chat about over our virtual drinks!

Pokémon Pokopia has finally convinced me that the Switch 2’s mouse controls are actually a worthwhile addition, after all

Pokémon Pokopia has finally convinced me that the Switch 2's mouse controls are actually a worthwhile addition, after all
Source: Eurogamer

For the RPG fans, Pokémon Pokopia has finally made a case for the Switch 2’s mouse controls. I was skeptical at first, thinking the mouse was just a gimmick Nintendo tossed in. But after trying it out with Pokopia, I get it. It’s like the light bulb finally clicked on, and I’m not just talking about Pikachu.

Sure, none of us ran to buy a Switch 2 just to master Drag x Drive or to awkwardly navigate a mouse-driven Metroid Prime 4. And let’s be honest, those games aren’t exactly selling us on this feature. The mouse felt like an afterthought, much like the mini-game in Bravely Default Flying Fairy HD Remaster. It was okay, but it didn’t make me reach for my wallet.

But with Pokémon Pokopia, Eurogamer got it right. The mouse controls suddenly seem purposeful and, dare I say, fun. It’s not quite the legendary status of the DS stylus or the Wii’s Wiimote, but it’s heading in the right direction. I might even keep my Switch 2 out of the drawer for more than just the occasional Mario Kart session.

Read the full article on Eurogamer

Today’s Games Can Feel “Soulless,” But Can Punch The Monkey Change That?

Today's Games Can Feel "Soulless," But Can Punch The Monkey Change That?
Source: GameSpot

Meanwhile, in a world full of games that can sometimes feel about as soulful as a robot telling you a knock-knock joke, we’ve got a new contender that’s aiming to punch its way into our hearts. Enter Zoo Fighter, where you play as Punch the monkey, yes, Punch, the adorable little macaque who went viral after finding solace in an IKEA orangutan plush. It’s a game about punching bullies and, somehow, getting primates out of zoos and into sanctuaries. Developed by Richie Branson and his team over at FanArcade, this one wants to give games a bit more heart.

The game has already grabbed 1.1 million players. Is impressive when you consider we’re usually spending our free time trying to take down the next Elden Ring boss, not playing as a monkey on a mission. FanArcade is hitting us with a concept where a game isn’t just a way to kill time but a tool for social change. Call me a softie, but I actually dig that. Sure, it’s not going to compete with GTA 6 for your hard-earned cash or your free time, but maybe it’ll give a few zoos a run for their money. If that means fewer animals staring at us through bars, I’m in. GameSpot did a nice piece chatting with Branson on the mission behind FanArcade, so check that out for more details on how they plan to make games that matter. No fluff, just the stuff that matters.

Read the full article on GameSpot

Christopher Walken gives his creepiest performance in ’90s thriller The Comfort of Strangers

Not to be outdone, Christopher Walken’s performance in the ’90s thriller “The Comfort of Strangers” might just haunt your dreams. Directed by Paul Schrader, this erotic drama isn’t your typical feel-good flick. Walken and Helen Mirren play an older couple who have taken a rather unsettling interest in young lovers Rupert Everett and Natasha Richardson, all set against the haunting backdrop of Venice.

It’s not every day you see a film where Venice looks less romantic and more like the setting for your next nightmare. But that’s Schrader for you, always keeping things delightfully dark. If you’ve ever thought Walken’s voice was a little creepy, wait until he’s playing a character that embodies every bit of that unsettling vibe. It’s like he was made for this role.

Polygon certainly thinks it’s worth revisiting, and honestly, I can’t disagree. Between Walken’s creepy charisma and Mirren’s spellbinding presence, it’s a wonder how this movie didn’t come with a parental advisory warning for nightmares. So, if you’re feeling brave and in the mood for a throwback thriller, give it a go. Just maybe keep the lights on. If nothing else, it’s a solid reminder that not all couples you meet on vacation should come back as Facebook friends.

Read the full article on Polygon

How to beat every Invasive Monster in Monster Hunter Stories 3

How to beat every Invasive Monster in Monster Hunter Stories 3
Source: PC Gamer

If you’re a Nintendo person, Monster Hunter Stories 3 has just the challenge for you. The game ramps up the difficulty with Invasive Monsters, which are beefed-up versions of the regular critters. They’re not just tougher; they’re packing some new tricks too. It’s like a surprise boss fight where the boss has read your diary and knows all your weaknesses.

To defeat these environmentally-hijacking beasts, you’ll need more than just your trusty weapon and a boatload of potions. Each Invasive Monster demands a unique strategy to tackle its new powers. Think of them as living puzzles in scaly, snarling form. You can’t just hack and slash your way through these battles, there’s a method to this madness. PC Gamer’s got the inside scoop on how to take down all nine of these invasive annoyances.

Personally, I love this twist. It’s not just about brute force; it’s about shifting gears and using your head. It’s a nice change of pace from the usual monster-hunting grind. If you’re craving a bit of extra brain work with your beast-slaying, then these Invasive Monsters will keep you on your toes. Enjoy the challenge, fellow hunters!

Read the full article on PC Gamer

Quick Hits

Turns out the guy who made the Super Nintendo Doom is the same one fixing it now. Talk about owning your mistakes. Kotaku

Denuvo, once the mighty fortress against piracy, is crumbling. Get ready for the next level of DRM nightmares. Destructoid

Just Cause creator’s new game trailer isn’t winning hearts yet. We want it to be great, but hope isn’t a strategy. PC Gamer

Sunday musings on how to annoy your noisy neighbors more effectively? Yup, that’s a thing. Rock Paper Shotgun

Invincible showrunners dismiss superhero fatigue. Maybe we’ve just seen enough capes for a while? So, there you have it. The Switch 2’s mouse controls have surprisingly found a fan in Pokémon Pokopia. Who knew we’d be this excited about a tiny rodent? Keep squeezing in those game sessions, no matter how hectic life gets. Have thoughts? Drop them in our Discord.

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FAQ

What game convinced the author that Switch 2's mouse controls are actually worth it?
Pokémon Pokopia finally made the case for the Switch 2's mouse controls. The author was initially skeptical, thinking the mouse was just a gimmick, but after trying it out with Pokopia, they realized the controls felt purposeful and fun rather than like an afterthought.
How many players has Zoo Fighter already attracted?
Zoo Fighter has grabbed 1.1 million players. The game, featuring Punch the monkey on a mission to help primates escape zoos and reach sanctuaries, was developed by Richie Branson and his team at FanArcade.
What makes the Invasive Monsters in Monster Hunter Stories 3 different from regular monsters?
Invasive Monsters are beefed-up versions of regular creatures that pack new tricks and require unique strategies to defeat. Rather than just hacking and slashing, players need to treat each one as a living puzzle with its own set of weaknesses to solve.
Who directed 'The Comfort of Strangers' and what makes Christopher Walken's performance stand out?
Paul Schrader directed this '90s erotic thriller, and Walken's creepy charisma in the role is particularly unsettling. His natural unsettling vibe perfectly embodies the character, making it one of his creepiest performances.
What's the connection between the Super Nintendo Doom creator and the current Doom fixes?
According to Kotaku, the same person who originally created the Super Nintendo version of Doom is now working on fixing it. As the article humorously notes, that's quite literally owning your mistakes.

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Fred
Fred LEVEL 1

Fred has been gaming since his dad brought home a recycled PC from work and installed Hugo's House of Horrors as a toddler. He continues to play games almost daily across PC, console and mobile and may have a slightly addictive personality.

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