Marvel Rivals Season 1.5 is here, and it’s shaking up the meta in a major way.
This patch revamps hero dynamics, challenging gamers to rethink their strategies and adjust their gameplay.
If you’re a Marvel Rivals fan, you already know how impactful each update can be.
In Season 1.5, every tweak—from Captain America’s new survivability to Doctor Strange’s nerf—matters.
In this post, we’ll break down the key changes across Vanguard, Duelist, and Strategist heroes.
We’ll also explore the revamped team-up abilities that are set to redefine coordinated play.

Vanguard Adjustments
Captain America
Captain America leads the pack with enhanced survivability and a smoother Vibranium Energy Saw.
His ultimate now costs less energy, and he can shield himself mid-leap with Living Legend—a major shift for aggressive play.
Additionally, separating Sentinel Strike from melee attacks allows for more precise timing.
This tweak means you can launch melee attacks in mid-air without triggering unwanted abilities.
Doctor Strange & Groot
Doctor Strange faces a nerf with his base health reduced from 650 to 600.
This forces a more tactical playstyle, relying on his signature abilities rather than pure durability.
Groot, on the other hand, gains an extended range on his Thornlash Wall—from 15 to 18 meters.
This makes him a more effective controller of the battlefield.
Magneto, Thor, and Venom
Magneto sees a dip in survivability, balanced by an increase in Iron Volley damage from 35 to 40.
However, his Metallic Curtain now consumes more energy and lasts for a shorter duration.
Thor’s Awakening Rune loses its shared cooldown post-activation, paving the way for continuous thunderous assaults.
Venom becomes even more menacing with reduced energy costs for his ultimate and a sharper 75° inward knockback on Frenzied Arrival.

Duelist Adjustments in Marvel Rivals
Black Widow & Hawkeye
Black Widow now wields a larger magazine on her Red Room Rifle—from 8 to 15 rounds—boosting her damage output.
Her Electro-Plasma Explosion also applies a 15% vulnerability effect to enemies, adding strategic depth.
Hawkeye benefits from increased base health (250 to 275) and tweaks to his abilities.
His Blast Arrow’s projectile damage drops slightly while its spell field damage rises, and Crescent Slash cooldown is reduced from 15s to 12s.
Hela, Iron Fist, and Iron Man
Hela’s Nightsword now has an increased damage falloff at 30 meters—from 70% to 80%—making her long-range suppression even more punishing.
Iron Fist sees minor reductions across his strikes but adds an extra hit, dealing 1.7% of the opponent’s max health per strike.
Iron Man turns up the heat with his Unibeam, which now deals 140/s, enhancing his offensive prowess.
Additional Adjustments
Magik’s Darkchild costs less energy, encouraging frequent use despite a slight damage drop.
Mister Fantastic stretches his abilities with an increased spell field radius, while Moon Knight’s Hand of Khonshu now strikes faster and more forcefully.
Scarlet Witch gains an extra 100 bonus health during her ultimate, though it decays rapidly, and Spider-Man enjoys a reduced Web-Cluster cooldown.
These changes offer a dynamic mix of offensive and defensive tweaks, ensuring each Duelist brings something unique to the battlefield.

Strategist & Team-Up Abilities in Season 1.5
Strategist Adjustments
Adam Warlock sees his Quantum Magic damage increase from 55 to 60, and his healing via Soul Bond improves to 15/s.
Cloak & Dagger’s ultimate now costs more energy but delivers a stronger, more continuous healing stream, coupled with enhanced enemy vulnerability.
Invisible Woman, Loki, and Luna Snow experience increased energy costs for their ultimates, requiring more precise timing and strategic play.
For Loki, extra Mystical Missile charges offer additional tactical options.
Team-Up Abilities
Team-up abilities have been reworked to bolster synergy on the battlefield.
Atlas Bond now heals for 75 and slows enemies by 30%, making it a formidable tool for coordinated play.
Dimensional Shortcut’s rewind time drops from 5 to 3 seconds, while its health-to-blue armor conversion ratio jumps from 0.5 to 0.8.
Gamma Charge sees a reduction in Unibeam damage and Hulk’s bonus health, encouraging more skillful play.
Lunar Force now continuously heals Moon Knight at 25/s within its area, and Symbiote Bond grants brief invincibility to Spider-Man and Peni Parker by drastically reducing the duration of suit/armor expulsion.
These adjustments emphasize teamwork and precise timing, setting the stage for more dynamic and coordinated battles.
What’s Next for Marvel Rivals
Marvel Rivals Season 1.5 brings a host of changes that demand a fresh approach to strategy.
From Vanguard’s aggressive adjustments to Duelist and Strategist overhauls, every tweak is designed to shift the meta and ignite fresh gameplay.
What do these changes mean for your play style?
Will you be switching up your hero picks or rethinking your team strategies?
Share your thoughts and experiences in the comments below!