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Missile Command Cover Art

Is Missile Command Worth Playing in 2026?

1980 Arcade Commodore C64/128/MAX Atari ST/STE
Worth It

Solid game for the time it asks of you. Worth playing if the genre fits.

Time to Beat

0.4h
Main Story
1.1h
Main + Extras
2h
Completionist

Aggregated review score: 74/100 · Developed by Atari · Published by Sega

Should You Play It?

Worth It If...

  • This clears in a weekend (0.4h main story), pick it up without derailing anything else in your backlog.
  • You like squeezing every drop out of a game, there's a deep completionist path here (0.4h main vs 2h to fully clear).
  • You want to jump straight into the action, this is built for pace, not a slow ramp-up.
  • You want pick-up-and-play sessions, not a big narrative commitment.

Skip It If...

  • You want a game with real longevity. This is over almost as soon as it starts (0.4h main story).
  • You want a slow-burn story first. This leans on moment-to-moment combat over narrative depth.
  • You want a deep story or long campaign. This is built for short bursts, not marathon sessions.

Track Missile Command in your backlog and see where it ranks against everything else you're playing.

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