As a child, becoming a Pokémon Gym Leader was high on my list of wishes, right up there with my letter from Hogwarts and ice cream for dinner. Now, with Pokémon: Infinite Fusions, I’m getting the chance to live my dream!
Pokémon: Infinite Fusion is a fan game that lets you fuse different Pokémon together, making the options for a Pokémon team nearly, well, infinite. I recently started playing this game, and I’ve been incredibly thankful for it.
Around the start of my fourth gym in Kanto, I started building a team to take me through the region as a Gym Leader. Like any Gym Leader, this meant I had to choose a Pokémon type. I ended up choosing Ghost-types because they’re the best. Obviously.
As a Ghost-type gym leader, I’ve had a ton of fun in Pokémon: Infinite Fusions, and I’ve also learned a lot. If, like me, you shared the dream to be the very best, like no one ever was, then join me on my journey!
The Power That’s Inside
Here are some ground rules before I properly introduce you to my team! When building my team, I decided I didn’t want my Pokémon to be too similar. For that reason, I decided each fusion I was using had to use a different Ghost-type Pokémon. This self-imposed restriction meant I wasn’t going to fuse every Pokémon with Gengar or Sableye. I also decided that each Pokémon had to have a different type match-up for similar reasons. If too many Pokémon were exactly the same type, they would end up feeling very similar.
Using these rules, I have now assembled my Ghost-Type gym team. It’s not perfect and it has its issues, but I still love it. Do you think you could beat my gym?
Alphonse
Meet Alphonse, my tanky, physical wall. Alphonse is a fusion between Snorlax and Golurk, and he is a Ghost/Normal-type monster. This type combination is one of the most coveted in the game since it makes the Pokémon immune to three types of moves. I am very happy with Alphonse since one of the Pokémon I absolutely wanted to fuse on this team was Snorlax.
It took me a while to find this combination, but now that I have, it works perfectly. Alphonse is bulky enough to run Belly Drum, which cuts half his health, but maxes his attack. Then, he can start walloping foes with Body Slam or Shadow Punch. If things ever get dicey, he’s also got Rest to get rid of any pesky status conditions and recover all his HP. Rest is especially great since the game gives you the Pokéflute in order to capture Snorlax. This item lets you wake up Snorlax without fail the turn after it uses Rest, which eliminates Rest’s downside of being asleep for several turns.
I love Alphonse. He has so much bulk that it’s very hard to take him down. Additionally, the Leftovers item lets him constantly recover HP. I had to work to find a Normal/Ghost-type fusion that I liked. I had to work even harder to find a Snorlax fusion that looked as awesome as this one, but all that effort has paid off.
Occam
Occam is my off-brand Aegislash, and I have no regrets about how it turned out. This Pokémon is a Ghost/Steel-type fusion I got from fusing Scizor and Cofagrius. This fusion was another one I had to work for since I originally planned to make a fusion with Doublade, which later evolves into Aegislash. However, I’m very happy with Occam, especially since this fusion made something unique.
I found Cofagrius while searching for a Golurk in the Safari Zone. Since I was in the Safari Zone anyway, this led me to finding a Scyther. After a little thinking, I realized I could build a Ghost/Steel-type attacker like I wanted once Scyther evolved. Once I evolved Scyther and the fusion still looked good, I knew I was in business.
Occam is another physical attacker with some tricks up her sleeve. Occam is actually not quite finished, since I plan to make her learn Metal Head and Swords Dance. However, Occam can use some interesting strategies. With Cofagrius’s ability “Mummy” in tow, Occam can shut down some of the trickier abilities of some scary Pokémon, making fights a little easier. Once Occam gets hit and Mummy triggers, she can heal using Roost and come back swinging.
Sauron
After defeating each gym in Pokémon: Infinite Fusion, you get Premium Wonder trade tickets that let you trade to get something random. That is how I got my hands on a Duskull/Goomy fusion. Sauron is a solid member of my team. A Dragon-type’s resistances paired with Ghost-type’s immunities are hard to beat. That said, I’m not quite sure I want to use it forever.
Right now, Sauron serves the role of an all-rounder. For that purpose, I’ve loaded it up with moves of different types to cover type match-ups. However, that also means Sauron doesn’t have a solid niche. While I intend to get this Pokemon leveled fully to be a Dusknoir/Goodra fusion, I’m not sure I’ll be excited about that forever.
If I do end up replacing Sauron, their replacement will have big shoes to fill. Sauron covers a lot of vulnerabilities, and replacing them may be a tall order. However, I may also move Sauron to another team sometime soon…
Khanivore
What kind of person would I be if I made a fusion team without Charizard? What type of Ghost-type Gym Leader would I be if I didn’t have a Gengar Fusion? So, I fused the Charizard and Gengar together to make Khanivore, my Ghost/Flying-type. His fusion sprite immediately had me stoked, and he’s been a team staple ever since.
Khanivore is my special attacking nightmare. With Fire Blast, Shadow Ball, and Air Slash, Khanivore can obliterate most foes. Khanivore was the first true addition to my Ghost-type team and can eviscerate most opponents. I love him to bits and pieces.
Wayle
Wayle (pronounced “Wail)” is another fusion I got from the Wonder Trade. After a bit of leveling, I finally had a Trevenant/Butterfusion in Wayle, my Bug/Ghost-type beater.
Wayle is a Pokémon meant to hit hard and keep swinging. Phantom force is the most powerful Ghost-type attack and demolishes health bars while keeping hits away from Wayle for a turn. However, Wayle really shines with Horn Leech and Drain Punch, which deal significant damage and drain HP to keep him going. Having Drain Punch is especially good since it can deal with pesky Normal-types or Fighting-types that are immune to Phantom Force. With the Big Root item Wayle has got, they can keep healing damage faster than enemies can dish it out.
With the amount of type coverage and versatility Wayle has in battle, he’s an invaluable member of the team. This traded Pokémon is one of my favorites. I don’t foresee taking it off my team anytime soon.
Vehsyl
Vehsyl (pronounced “vessel”) is my newest fusion, made with Lapras and Spiritomb; I’m not quite in love with it. I love Lapras a lot, but its coolest fusions, so far, have not ended up making Ghost-types. I’ve tried to find good fusions with Lapras, but either the stats, or the type, or the sprite haven’t landed quite right.
For now, Vehsyl is on my team for some good utility. In the grand and noble tradition of “HM Slaves,” Vehsyl is here to use surf to get me from point A to point B across the water.
Searching Far and Wide
There is no rest for the wicked, and what are ghosts if not bad to the bone? Building my team has driven me half mad, and I’m still not done. Fusing Pokémon is a careful art. You may end up with an awesome Pokémon, but with terrible stats. On the flip side, you may end up with an ugly Pokémon with amazing stats.
I’ve tried dozens of different Fusions to get Ghost-type Pokémon I like, and I’m still fusing. I’m not entirely content with my team yet and have been trying to find a place for a few Pokémon. I have a few Ghost-type Pokémon not on my team. Sableye, Shedinja, Chandelure, and Mimikyu are the biggest holdouts for now.
I’ve managed to find some Ghost-type Fusions that looked really cool, but haven’t quite fit. Sableye and Spiritomb made an awesome fusion that produced Emerald, who was on my team for a while. However, I eventually replaced Emerald as it wasn’t quite strong enough. Shedinja always makes sprites that are cursed, no matter what, and don’t even get me started on how terrible Doublades fusions can look. What’s more, Mimikyu has been impossible to actually encounter since finding it requires solving a complicated puzzle.
I’ve been after a Fire/Ghost-type fusion for a while now. I found an awesome Volcarona that I’ve tried to fuse with a few things, but the stats never come out the way I want. However, I’ve finally caught a Chandelure and I have a few good ideas. I’ve trained a Growlith and Vulpix very close to the level I need in order to evolve them. So, soon I’ll have an Arcanine and a Ninetails to try some new fusions. I have very high hopes for Ninetails since that fire Pokémon has always had some spooky Ghost-type connections.
Extend Our Reach to the Stars Above
I have finally encountered my first mythical Pokémon. Before too long, I know I’ll encounter more. Like any good trainer, I want to find as many as I can. One day, my team may change so that I can play with more legendary and mythical Pokémon. I may even switch to a Dragon-type team later on. For now, however, I’ll remain content with my Ghost-type team.
Like No One Ever Was
Creating this team has been an incredibly fun and exciting challenge to attempt. I plan to take my team all the way to the Elite Four. With six badges under my belt, I’m well on my way there. With the sheer variety of sprites and fusions in Pokémon: Infinite Fusion I can now truly say that I’ve built a team unlike any other. Soon, my ghosts and I will conquer the Elite Four. I can’t wait to see what more this game has to offer.