Quick gut check before you read any further: are you picturing a wave-spawn launch instead of the Battle Bus, and a shotgun called the “Iron Pump”? If so, you’re reading a guide for a season that’s long gone. Chapter 7 has already burned through two full seasons since that stuff was current, and we’re now sitting in Season 3. New map, new guns, new everything. Let me sort out what’s actually true right now.
You’re Probably Behind: Here’s the Season 3 Reset
We’re in Chapter 7 Season 3, nicknamed “Runners.” It launched June 6, 2026, and it’s scheduled to run through August 19, 2026. If a loadout guide is still telling you to grab a Deadeye AR or Twin Hammer Shotguns, or explaining a “temporary” wave-spawn launch mechanic, close it. None of that exists anymore. I’m rebuilding this guide from scratch to match what’s actually in the game today.
The Map Got Replaced: Say Hello to Shattered Coast
The old island from Season 1 and 2, Golden Coast, is gone. Season 3 dropped a new map called Shattered Coast, and it’s a noticeably tighter island, roughly a quarter smaller than what you might remember. Epic built it by fusing and remixing pieces of older POIs into new locations rather than starting completely from a blank canvas.
Only two named POIs actually made it through the rebuild in recognizable form: Wonkeeland and Latte Landing. Everything else is new or heavily reworked. On the current map you’ll find Lifty Lodge, Battlewoods, Calamari Canyon, Golden Grove, Sinister Strip, Frosted Flats, Heatwave Harbor, and an unmarked spot that players have taken to just calling The Bus Stop.
A smaller map means less time between fights and faster rotations overall. Plan your drop with that in mind. You’ve got less runway to loot in peace than you used to.
Yes, the Battle Bus Is Back For Good
That whole wave-surfing launch thing from early Season 1 (spawn on a wave outside the map, ride it around, get flung into a glide) was always temporary, and Epic actually delivered on that promise. The Battle Bus came back before Season 1 even wrapped up, and by Season 2 they went a step further and made it drivable. So if you’re dropping in right now, it’s a standard bus run, and your squad can actually steer it if someone wants to get creative with the flight path.
The Weapon Situation (Forget Everything You Knew)
The loot pool got flipped again, same as it does most seasons. Every gun I named in older versions of this guide is vaulted. Here’s what’s actually dropping on Shattered Coast right now.
One honest caveat before I list these: I pulled current tier reads from a couple of different sources, and they don’t fully agree on which single weapon is “the best” this patch. That’s most likely down to a balance hotfix landing between when each list was updated. So treat the list below as “what’s actually in the current rotation and worth picking up,” not a strict top-to-bottom ranking.
Rifles
The Chaos Exploder Rifle is the headline AR this season, and the name is pretty literal: it’s built around an explosive punch rather than being a pure hitscan laser. The Surgical Burst Rifle is your more controlled, precision option if you want tighter bursts instead of spray. The Lawless Stink Rifle rounds things out with some kind of lingering debuff effect. I haven’t nailed down the exact numbers on any of these, but all three are worth grabbing over whatever gray-rarity leftover you find first.
Shotguns
The Striker Pump Shotgun is your classic hard-hitting pump, and it’s good enough that Epic gave it a Mythic variant as boss loot this season, which tells you everything about how it’s rated. The Reacher Extending Shotgun looks built for a bit more range than a typical pump, and the Wolfe’s Maven Auto Shotgun gives you that spammy, hold-the-trigger playstyle for people who don’t want to time their shots. For Zero Build specifically, I’d lean toward whichever of these lets you keep firing without a wall to hide behind. Right now that’s the Maven.
SMGs
Flex SMG and Rapid Fire SMG are both in the current pool. Neither is going to win you a long-range duel, but for close-quarters chaos in POIs like Battlewoods or Calamari Canyon, either one does the job.
Sidearms and Sniper
Hop Rock Dualies give you a fast dual-pistol option if you want mobility over raw stopping power. Ranger Pistol is the more standard sidearm pickup. If you want range, the Hunting Rifle is your sniper this season. I haven’t personally verified whether it one-shots headshots at current settings, so don’t build your whole strategy around that assumption until you’ve tested it yourself.
The Wildcard
Seven Sliders showed up on more than one current tier list, and honestly I don’t have a clean read on what it actually does yet. If you run into one, try it and form your own opinion. I’ll update this once I’ve actually gotten hands on it.
My Loadout Right Now
Here’s roughly what I’m running on Shattered Coast:
- Chaos Exploder Rifle or Surgical Burst Rifle
- Striker Pump Shotgun or Wolfe’s Maven Auto Shotgun
- Self-Revive Kit
- Heals (whatever you can find)
- One flex slot for utility or a second heal stack
Nothing exotic. The map is smaller and fights come faster now, so I’d rather have a reliable rifle-and-shotgun combo and a self-revive than get cute with a niche pickup I haven’t fully tested.
Where to Drop on Shattered Coast
Take this section as my read after playing it, not gospel. Names like Battlewoods and Sinister Strip sound like fight magnets, and in my experience they play that way early in a match. If you want a calmer first minute to actually loot before anyone shows up, Frosted Flats and Golden Grove have felt quieter so far, though that’s exactly the kind of thing that shifts week to week once everyone figures out where the good loot actually sits.
The two survivors from the old map, Wonkeeland and Latte Landing, tend to pull in players who remember them fondly, so don’t assume they’re free just because they’re familiar. And since the island shrank, don’t sleep on The Bus Stop either. Unmarked areas get skipped by people chasing named POIs, which usually means less competition for whatever’s actually there.
General rule with a smaller map: rotate earlier than you’re used to. You have less space and less time before the storm starts pushing everyone together.
Self-Revives Are Still In, Play Around Them
The Self-Revive Kit is still a real item this season, so the core strategy hasn’t changed: in solos, assume anyone you knock has one and finish them instead of walking away. In squads, it’s messier since not everyone rolls with one, but play like they might. I won’t pretend I’ve got the exact gold cost or spawn rate locked down this patch, but you’ll typically find or buy them through mending machines, so keep an eye out.
Boss Loot and the “Sprite” Question
Here’s a section where I want to be straight with you: the old medallion system got replaced by boss kits a couple seasons back, and there’s talk that it’s shifted again into some kind of “Sprite” collection layer this season. I haven’t gotten a solid enough look at exactly how that works to walk you through it with confidence, so I’m not going to pretend otherwise. What I can say: boss loot is still worth fighting for, mythic weapons are still strong, and anything that broadcasts your exact location to the lobby is still a trade-off you should think about before you pick it up. Grab the weapon, think twice about the rest.
Quick Tips for Right Now
Forget the old guides. Deadeye AR, Twin Hammers, the wave spawn, all gone. You’re playing a different game than Season 1.
Rotate earlier. Shattered Coast is smaller. You don’t have as much time as you used to.
Don’t sleep on unmarked areas. The Bus Stop and similar spots get ignored by people chasing named POIs.
Assume self-revives in solos. Finish your knocks.
Grab mythic weapons, think twice on trackers. Anything that pings your location to the whole lobby costs you more than it’s worth most games.

What Hasn’t Changed (And What I’m Still Testing)
If you’ve been away since Season 1, basically everything you knew got swapped out. Different map, different guns, different island entirely under your feet. The good news is the core of Zero Build hasn’t changed: pick a rifle and a shotgun you trust, carry a self-revive, don’t overextend into named POIs that sound like fight magnets unless you’re actually looking for a fight, and rotate earlier than your Season 1 instincts are telling you to.
I’m still testing a few things I flagged above as uncertain, especially the boss loot system and the exact sniper behavior. I’ll update this once I’ve got harder answers.
Playing Shattered Coast right now? Drop your loadout and your favorite POI in the comments, I want to know what’s actually working for people this season.