Skip to content
fortnite meta loadout

Fortnite Zero Build Chapter 7: The Meta Loadout and Drop Spots

Fred
Fred · · 6 min read

You survived the Zero Point event. You watched the battle bus explode. Now you’re surfing waves into a new island wondering why everything feels different.

Good news: I’ve been grinding this new chapter so you don’t have to figure it all out yourself. Here’s everything that actually matters for Zero Build players in Fortnite Chapter 7 Season 1.

The Weapon Situation

Let’s talk about what you’re picking up off the ground, because the entire loot pool got flipped.

Assault Rifles

You’ve got two options: the Deadeye AR and the Enforcer AR.

The Deadeye AR is the one you want in Zero Build. It has a red dot sight, which makes tracking targets way easier when you can’t throw up a wall. The Enforcer AR has almost no bloom, so you can full-spray it without your shots flying everywhere. That makes it more underrated than people realize. Both are solid, but the Deadeye is going to be most players’ go-to.

Shotguns

Here’s where people get confused. The Iron Pump Shotgun is your classic pump. It hits hard, feels smooth, works exactly like you’d expect.

The Twin Hammer Shotguns are the “spammy” option this season. You can hold down the trigger and they fire automatically at the optimal rate. No timing required. For Zero Build specifically, the Twin Hammers are way better. You’re not building walls between shots, so that sustained fire rate matters more than raw burst damage.

I’ve barely touched the Iron Pump this season because the Twin Hammers just feel more consistent in open fights.

Spray Weapons

The Holo Rush SMG is the new SMG with a holographic sight. Fast fire rate, decent at close range. The Tactical Pistol is back if you prefer that. There’s also the Arc Lightning Gun, which is like a minigun that arcs damage to nearby players when you hit someone.

The Arc Lightning Gun can destroy bushes too. That’s a small detail that matters in Zero Build when someone’s camping.

Sniper

The Vengeful Sniper doesn’t one-shot headshot anymore. Still decent, but don’t expect to delete people from across the map like previous seasons.

Heals

Nothing crazy here. Bandages, Med Kits, Minis, Big Pots, Chug Jugs, Floppers, Shieldfish. The basics.

Here’s the thing though: I feel like shield spawns have been inconsistent. More on how to deal with that later.

Pacific Break - Chapter Seven

Mobility Options (Three Solid Choices)

You’ve got three ways to get around:

Wingsuits launch you into the air and let you glide. They’re better for traveling than fighting. You leave a smoke trail, so enemies can spot you easily.

Shockwave Grenades are back and the spawn rate feels high. I rarely go a full match without finding some.

Forsaken Vow Blade comes from the yellow portals (training rifts) around the map. If you hit your ADS button while in the air, you get a mobility dash. It feels similar to the old Kinetic Blade if you remember that.

For in-fight mobility, Shockwaves and the Forsaken Vow Blade are way better than the Wingsuit.

The Big Change: ADS While Airborne

This is huge, and I didn’t even realize it at first.

You can now aim down sights while in the air. That includes while shockwaving. You can launch yourself with a shockwave, ADS with your scoped weapon, and track someone while flying.

You can also jump while aiming. It opens up pseudo bunny-hop plays.

This changes chases completely. If someone shockwaves away from you and you chase with your own shockwave, your ability to land shots on them is way higher now. This is going to affect the meta long-term.

My Recommended Loadout

After grinding the first week, here’s what I’ve been running:

  1. Deadeye AR
  2. Twin Hammer Shotguns
  3. Port-a-Bunker or Shield Bubble
  4. Heals
  5. Shockwave Grenades

Cover items feel more necessary right now than usual. The map has a lot of open space, and there aren’t as many cars as in previous chapters. Cars were mobile cover in past seasons. Without them everywhere, having a bunker in your inventory saves your life.

Early season games are sweatier too. Everyone’s trying to get that umbrella. Once things calm down, maybe cover items drop in priority. But for now, I’m keeping one.

The Wave Spawn (Temporary)

No Battle Bus right now. Instead, you spawn on a wave outside the map, surf around for 20 seconds picking your angle, then get launched into the air to glide in.

You can’t land anywhere you want. The wave determines your general area. You can move left or right on the wave to target different POIs, but you’re not crossing the whole map.

If you want more distance, drive your surfboard up the wave before it launches you. Being higher when you get airborne means you can glide further. Most people just drop low to hit the ground first, but the option exists.

Here’s the side effect: everyone lands on the edges and loots toward the middle. Mid-map POIs are often unlooted when you rotate through. Free refresh if you survive your drop.

The Battle Bus is coming back. Epic confirmed this is temporary.

Boss Kits (Not What You Remember)

Medallions got replaced by boss kits, and they work differently.

When you kill a boss, you get their mythic weapon AND their boss kit. The kit:

  • Takes an inventory slot
  • Cannot be dropped once you pick it up
  • Shows your exact location on the map to everyone (not a circle, an exact pin)
  • Gives you 125 health and 125 shield
  • Gives you an ability you activate manually

Brutus’s ability makes you tanky. Other bosses have different powers.

Here’s my honest take: the information advantage you give to enemies by carrying a boss kit probably isn’t worth it. Every game I’ve won this season, neither I nor the final players had boss kits. That location ping gets you hunted.

The mythic weapons themselves are great. But you might want to kill the boss, grab the weapon, and leave the kit alone. You literally can’t drop it once you pick it up, and you’ll be a target all game.

Gold Got Reworked

Everyone starts every match with zero gold now. It doesn’t carry over between games.

But gold spawns everywhere. You’ll find way more of it in a single match than before.

This matters because vending machines are actually useful now. I’ve found it harder to get full shield just by looting my POI. Hitting a vending machine to top off with a Big Pot has saved me multiple times. You can also buy upgraded weapons.

Since gold resets each match, spend it. There’s no reason to save it.

Supply drops give gold now too. Sounds disappointing until you realize you take that gold to a vending machine and buy whatever you actually wanted anyway.

Self-Revive Is Real

There’s a Self-Revive Kit item that takes an inventory slot.

In solos, if you have one and get knocked, you go into a downed state instead of dying instantly. You can revive yourself.

In team modes, it lets you pick yourself up without a teammate.

How to play around this: thirst your knocks when you can. If you knock someone in solos, they 100% have self-revive, so finish them. In team modes, it’s more chaotic since not everyone has one, but assume they might.

Knocked players can also roll around now to dodge shots. They’re not stationary targets anymore.

Drivable Reboot Vans

The reboot van drives now. You can move it to a safer spot before rebooting teammates.

Even better: throw a knocked teammate into the van and it revives them while you drive. Saves a ton of time compared to the normal revive animation.

You can throw knocked players into regular cars now too. Drag someone to safety, then revive them.

Rift Anomalies

Random events can happen each storm phase. They drop bonus loot, apply match-wide effects, and more. I’ve seen one drop a special supply crate with high-rarity items.

Epic says more anomaly types are coming as the season progresses.

Quick Tips for Week One

Shield is inconsistent. Use vending machines more than you did in past seasons.

Carry cover. Port-a-Bunkers are clutch right now.

Spend your gold. It resets each match anyway.

Practice ADS in air. Shockwave, aim, shoot. It’s the new tech.

Skip the boss kit. Take the mythic weapon, leave the kit unless you want to be hunted.

Land edges, loot inward. Mid-map POIs are usually untouched.

Golf courses in Fortnite

The Bottom Line

Chapter 7 Season 1 feels fresh without being completely alien. The weapon changes are significant but learnable. The ADS-in-air mechanic is going to separate good players from great ones.

The wave spawn is weird but temporary. Boss kits sound cool, but might not be worth the target on your back. Gold actually matters now.

For Zero Build specifically, the Twin Hammer Shotguns and cover items are your best friends. Master those and you’ll be winning more games by the end of the week.


What’s your experience been with Chapter 7 so far? Drop into the comments and let us know what’s working for you.

More in this hub
TAG Guides

TAG Guides is for anyone looking for video game strategy or gaming setup advice.

FAQ

What's the best assault rifle to use in Fortnite Zero Build Chapter 7?
The Deadeye AR is your best bet for Zero Build because it has a red dot sight that makes tracking targets way easier when you can't build walls. While the Enforcer AR has almost no bloom, the Deadeye is what most players should go with.
Should I pick up the boss kit when I kill a boss in Chapter 7?
Probably not worth it. While the mythic weapon is great, the boss kit shows your exact location on the map to everyone and takes an inventory slot, making you a target all game. Grab the weapon and leave the kit behind.
How do I use the new ADS while airborne mechanic in Zero Build?
You can now aim down sights while shockwaving or jumping, which completely changes chases. Launch yourself with a shockwave, ADS with your scoped weapon, and track enemies while flying. You can also jump while aiming for pseudo bunny-hop plays.
Why should I carry a Port-a-Bunker in my loadout this season?
The new Chapter 7 map has way more open space and fewer cars than previous seasons, so having cover is essential early season. Port-a-Bunkers save your life when you're caught in open fights without natural cover nearby.
How does the gold and vending machine system work in Chapter 7?
Gold now resets each match instead of carrying over, and you'll find way more of it spawning everywhere. This makes vending machines actually useful for topping off your shield or buying upgraded weapons, so spend your gold instead of saving it.

Written by

Fred
Fred LEVEL 1

Fred has been gaming since his dad brought home a recycled PC from work and installed Hugo's House of Horrors as a toddler. He continues to play games almost daily across PC, console and mobile and may have a slightly addictive personality.

🎯 Your byline could be here

TAG creators write about the games they actually play, and keep 60% of the ad revenue. No editorial gatekeeping.

Apply to write →

MORE LIKE THIS