Today’s Gaming News Roundup
Happy Friday, folks! Gaming news doesn’t wait for anyone. Today’s bombshell comes from a former Highguard developer who reflects on a disastrous announcement and launch. Honestly, my brain is still processing the whole fiasco, but I’m eager to see how this unfolds.
Former Highguard Developer Reflects on Disastrous Announcement and Launch: ‘We Were Turned Into a Joke From Minute 1’

A former developer from Highguard opened up about the intense backlash their team faced after the game’s announcement. The free-to-play shooter debuted at The Game Awards on December 12, 2025, and quickly became a lightning rod for criticism. The team was blindsided by the negative reaction, largely fueled by wild assumptions regarding a million-dollar ad spot. It seems the gaming community wasn’t ready for what Highguard had to offer, and misunderstandings only made things worse. It’s wild how quickly perceptions can shift, right?
The developer noted that from the very first minute, Highguard was turned into a joke. This was primarily due to rampant misinformation about the game’s promotion. Imagine pouring your heart and soul into a project, only to see it dismissed based on false narratives. It’s a stark reminder of how crucial first impressions are in gaming. Hopefully, this experience helps future teams navigate similar challenges.
Josh Sobel, former lead technical artist at Wildlight Entertainment, took to X (formerly Twitter) to criticize the immediate backlash to Highguard’s reveal trailer. He stated the team “were turned into a joke from minute one” due to misconceptions about it being a live-service game, alongside ragebait content from creators and personal attacks, including mockery of his autism disclosure in his bio. This reflection came after mass layoffs announced on February 11, 2026, where level designer Alex Graner confirmed on LinkedIn that “most of the team” was let go, although Wildlight retained a core group to support the game launched on January 26, 2026.
God of War Greek Trilogy Getting Remade, with 2D Prequel Out Today
The God of War Greek trilogy is set for a remake, and I’m already hyped! While it’s still in early development, it’s officially happening. Meanwhile, there’s a surprise 2D spinoff titled God of War: Sons of Sparta that launched today. How cool is that?
It’s like getting a little taste of Kratos while we wait for the big remakes. Rumor has it that the remakes might even feature revamped soundtracks to match the epic vibes of today’s gaming scene. For those itching to jump back into Kratos’ saga right away, the 2D spinoff is available for just $30.
The announcements were made during Sony’s PlayStation State of Play broadcast on February 12, 2026, featuring an official teaser trailer narrated by the original Kratos voice actor TC Carson. He expressed excitement about the project’s early-stage development by Santa Monica Studio. God of War: Sons of Sparta, a 2D pixel-art prequel developed with Mega Cat Studios, launched immediately on PS5, showcasing hand-drawn animation, spear-and-shield combat, and new Greek mythology-inspired enemies, all crafted by the team behind God of War (2018) and Ragnarök.
Sony Reveals New God Of War Sidescroller, And It’s Out Right Now
Sony just dropped a bombshell in their State of Play presentation by announcing God of War: Sons of Sparta. Surprise. It’s available to play right now. This game marks a first for the franchise, stepping into the 2D action platformer territory. How cool is that?
We get to explore Kratos’ early years during his brutal Agoge training. And guess who’s back? TC Carson, the original Kratos voice actor, narrates the story. This game’s narrative comes from Santa Monica Studio, the creative minds behind God of War (2018) and Ragnarök. Developed by Mega Cat Studios, Sons of Sparta promises to bring the series’ iconic combat into a fresh 2D style.
God of War: Sons of Sparta is a 2D Metroidvania action-platformer developed by Mega Cat Studios in partnership with Santa Monica Studio. It was shadow-dropped worldwide for PS5 on February 12, 2026, as part of the franchise’s 20th-anniversary celebrations. This canon prequel dives into Kratos’ youth at the Spartan Agoge, featuring hand-drawn pixel art, spear-and-shield combat, and Gifts of Olympus artifacts against reimagined Greek foes, priced at $30 digitally, with a Deluxe Edition adding an art book, soundtrack, and avatar.
Worried about Project Windless and Generative AI? Don’t Fret, Krafton Says the Game is Not Using “Generative AI for Content Creation or Narrative Elements”

Krafton has reassured fans that they aren’t using generative AI for content creation or narrative elements in Project Windless. This news comes straight from the team, which is a relief for those concerned about AI overshadowing the creative process. They’re committed to developing the game’s story and content without relying on generative AI, ensuring a more handcrafted feel.
Krafton emphasizes its dedication to keeping the creative vision of Project Windless human-driven. They’ve assured fans that traditional storytelling methods are prioritized to enhance player immersion. This approach showcases Krafton’s commitment to preserving the artistry and authenticity that human creators bring to game development.
Eurogamer has the full rundown
Metal Gear Solid Master Collection Vol 1 Got Its Final Big Update

The Metal Gear Solid Master Collection Vol 1 just received its final big update, adding a massive 61GB of 4K textures to MGS3. Plus, you can finally switch the cancel and confirm buttons in MGS1. This update is significant for those who wanted these changes.
Have you checked out the new textures yet? The collection also introduces a new photo mode, allowing you to capture your guard-dodging antics in stunning 4K glory. Additionally, a new set of achievements has been added for die-hard completionists looking to score some extra bragging rights.
Everything Announced At The February PlayStation State Of Play

Here’s the scoop from today’s PlayStation State of Play. We’ve got some cool stuff on the horizon. First up, Ember Lab, led by the Grier brothers, announced Kena: Scars of Kosmora, set to release in 2026. It’s a sequel to Kena: Bridge of Spirits, featuring an older, wiser Kena who helps the living with her spirit guide skills.
She’s wielding a new staff and is accompanied by a fantastic fox-like spirit companion that might even turn into a ride later on. Next up is Ghost of Yōtei Legends, hitting PlayStation 5 on March 10, 2026, with an exciting new four-player online co-op mode. You and your pals can choose from four classes and take on the demonic Yōtei Six. Finally, Kojima Productions is porting Death Stranding 2: On The Beach to PC on March 19, 2026, less than a year after its PS5 launch.
This version will pack quality-of-life improvements, which should be interesting for PC gamers. Did you catch the February PlayStation State of Play?
Castlevania: Belmont’s Curse Sees Dead Cells’ Devs Bring Back Vampire Whippage

Castlevania is back, teaming up with the Dead Cells devs for a fresh take on vampire hunting. The new game, Castlevania: Belmont’s Curse, transports us to medieval Paris for some classic vampire whippage. Konami assures us this isn’t a one-off; it’s just the beginning of a Castlevania revival as the series celebrates its 40th anniversary. Now, isn’t that exciting?
We’ve got a collaboration between two beloved game styles, and it seems like Konami is gearing up for more Castlevania action. I can’t wait to see what other surprises they have in store. Are you ready to dive back into this legendary series? Keep your eyes peeled.
Original report: Rock Paper Shotgun
Untitled John Wick Game is a Gun Fu Baba Yaga Brawler

Alright, folks, here’s the scoop on the new Untitled John Wick Game. Developed by Saber, the team behind Space Marine 2, they’re promising to bring Wick’s intense cinematic martial arts and gunfighting to life in the gaming world. But until we see it in action, I’m treating it like a quirky cousin to the Untitled Goose Game. Why?
Because, like that honking goose, John Wick is all about causing chaos in his own unique style. So, what’s the deal with this game? It centers around the gun fu action we’ve come to expect from the movies. Saber’s aiming for an ultra-faithful adaptation, but until they release more details, we’ll have to wait and see if it lives up to the hype.
My Take on Highguard
The former Highguard developer really laid it all out there. It’s tough when a game launch goes sideways, but hopefully, they’ll learn from it and come back stronger. Honestly, gaming should be your stress relief, not a source of anxiety. Have you ever vented over gaming mishaps? I want to hear those stories. Join us in the Discord where we keep it chill and toxic-free. Cheers. 🍻