60/40 ad rev share
Every guide you publish earns ad revenue. 60% goes to you, 40% keeps the lights on. Paid out monthly via Stripe. Direct deposit, no minimums after your first $10.
TAG Creator Studio
A small roster of writers, paid monthly, with full ownership of their work. No quotas. No topic assignments. You pick the games, you write the guides, TAG handles ads and payouts. Your bylines stay yours forever.
Every guide you publish earns ad revenue. 60% goes to you, 40% keeps the lights on. Paid out monthly via Stripe. Direct deposit, no minimums after your first $10.
Every guide clears a review gate before it ships: plagiarism check, fact check, low-effort AI content blocked at the door. Your work publishes next to work that earned its spot. That's the whole point of a small roster.
Built-in guide versioning and restore. Tip jar on every guide (100% to you). Premium guides for paywalled content. Live analytics. Custom creator page with your earnings and guide archive.
Depends entirely on traffic your guides pull. TAG's ad rates (RPM) run $8 to $25 via Mediavine. A guide pulling 5,000 pageviews a month earns ~$60 to $125 in ad rev. Your 60% is $36 to $75. Guides that hit Google's top spot for their game can earn that in a week. We're not going to pretend this replaces a salary. It's real money for writing you'd probably do anyway.
Two reasons. Readers trust TAG when every byline is a real person who plays the game they're writing about, and a small roster is the only way two editors can read everything. Fewer writers means better guides and more attention on every one we publish.
Yes. You hold the byline and can take your work elsewhere whenever you want. Guides live on TAG for SEO and ad revenue as long as they earn; you keep full rights.
For outlines, structure, and research, sure. We built some into Studio. What doesn't clear review is work where a model did the thinking: no firsthand play, padded word counts, invented facts. Your name is on the guide and a human editor will read it like a reader would.
You get structured feedback on why. Most rejections are for word count, missing sources, or factual errors. Fix and resubmit. No strike system, no quotas.
Any commercial title you actually play. No NSFW or games under active legal dispute. If you're unsure, ask when you request your invite.
Drop your email and I'll send you one honest walkthrough of how TAG creators pick their first guide. Unsubscribe any time.